Transparent Display for Shared Gaming Experience

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Solution Overview

Problem

Current gaming machines are limited by display placement and viewing, restricting the experience to a single user platform, lacking a shared user experience for side-by-side game platforms.

Innovation Solution

Implementing a transparent OLED, e-ink, or other emissive display technology to place a single display between two facing players, allowing for head-to-head competitive or cooperative gameplay, with mechanisms like electronic shutters to switch between opaque and transparent modes for single-player and multi-player use.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional opaque display is used in gaming machines, then individual player privacy is maintained, but shared multiplayer experience is lost

Engineering Contradiction:
Improveshared multiplayer experienceVSAvoidindividual player privacy
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The display panel transitions between opaque and transparent states dynamically based on game mode. During individual play, the display remains opaque to maintain player privacy. During shared multiplayer modes, the display becomes transparent to enable players to see each other and share the gaming experience. This dynamic state change allows the same display to serve both privacy and sharing needs.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The optical properties of the display panel are changed by adjusting its transparency parameter. The display can switch between having high opacity (blocking view) and low opacity (allowing view), controlled by the electronic shutter mechanism. This parameter change enables the display to adapt to different social gaming requirements without physical replacement.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If a single display is placed between two players, then shared experience is enabled, but individual player input secrecy is compromised

Engineering Contradiction:
Improveshared experienceVSAvoidinput secrecy
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The display is segmented into multiple independent display regions, with each region dedicated to showing information for a specific player. The transparent display panel is divided into separate display zones that can independently control what information is shown to which player, allowing shared visibility while maintaining information segregation for strategic inputs.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different portions of the display have different transparency and content display characteristics tailored to each player's needs. Certain display regions may remain opaque while others become transparent, or different information types are displayed with different privacy levels, allowing localized control over information sharing versus secrecy.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If transparent display technology is implemented, then player visibility and shared experience are enhanced, but display complexity increases

Engineering Contradiction:
Improveplayer visibilityVSAvoiddisplay complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

An electronic shutter mechanism serves as an intermediary between the display panel and the players. This shutter acts as a controllable mediator that can block or allow visibility through the display, managing the complexity by providing a simple on/off control layer rather than requiring the entire display system to be complex transparent technology.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The display system is designed to perform multiple functions: it can display game information, serve as a privacy barrier, enable player visibility, and support both individual and multiplayer modes. By making the display universal and multi-functional, the patent reduces the need for separate components for each function, thereby managing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances gameplay by enabling players to see each other, providing an immersive shared experience while maintaining individual player input secrecy, and supporting various game types like Texas Hold-em and Battleship.

Implementation Method 1

Using a transparent OLED, e-ink or other emissive display technology allows the placement of a single display between two players

Methodology Applied
Scientific EffectOLED (Organic Light-Emitting Diode): Organic Light-emitting Diode

Implementation Method 2

Using a transparent OLED, e-ink or other emissive display technology allows the placement of a single display between two players

Methodology Applied
Scientific EffectEmissive display technology: Light Emitting Diode

Implementation Method 3

The transparent display may include a mechanism such as an electronic shutter to make the display opaque during single player use and then transparent during head to head play

Methodology Applied
Scientific EffectElectronic shutter:

Data Source

PatentUS9039526B2Gaming machine having transparent display
Publication Date: 2015.05.26 LNW GAMING INC
  • US9039526B2 patent drawing
  • US9039526B2 patent drawing
  • US9039526B2 patent drawing

AI summary

Disclosed are various embodiments of transparent displays for gaming machines and, more particularly, to placement of a single transparent or partially transparent display between two facing gaming machines for common play of a shared gaming machine feature.