Transpose Buffer for Graphics Data Format Conversion

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Solution Overview

Problem

Inconsistent data formats among graphics modules within a graphics processing unit lead to performance issues, as some modules are designed to handle quads while others require different data formats, causing discontinuity and slowing down the entire processing unit.

Innovation Solution

The implementation of transpose buffers and multiplexers to convert data between hexadecimal and quad forms, allowing for efficient reorganization and processing of graphics data, ensuring that all modules can operate seamlessly by converting data into quad form for consistent processing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If graphics modules are designed to handle different data formats (hexadecimal and quad), then the system can support diverse processing requirements, but data discontinuity occurs and processing speed decreases

Engineering Contradiction:
Improvedata format compatibilityVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

A transpose buffer is introduced as an intermediary component between the core and other graphics modules. This buffer receives data in hexadecimal form from the core, stores it temporarily, and transposes it into quad form for output to texture modules and ROP. This intermediary mechanism enables seamless data format conversion, allowing the system to maintain both format versatility and processing efficiency without data discontinuity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If all graphics modules process data in quad form, then processing efficiency is optimized with one task per clock cycle, but the system loses flexibility in handling different data formats

Engineering Contradiction:
Improveprocessing efficiencyVSAvoiddata format flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The graphics processing system is segmented into distinct functional zones: the core generates data in hexadecimal form, the transpose buffer handles format conversion, and the texture modules/ROP process data in quad form. This segmentation allows each component to operate in its optimal format while the transpose buffer bridges the format difference, maintaining both efficiency and flexibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The transpose buffer serves as a mediator that enables the core to output data in hexadecimal form while the downstream modules receive data in quad form. This intermediary conversion mechanism allows the system to maintain flexibility at the data generation stage while ensuring efficient quad-based processing at the execution stage.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If data is transferred in hexadecimal form from core to texture module, then the core can process data efficiently, but the texture module must wait for complete data sets, increasing clock cycle requirements

Engineering Contradiction:
Improvecore processing efficiencyVSAvoidwaiting time for complete data sets
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The transpose buffer performs preliminary action by receiving and storing data in hexadecimal form from the core before it is fully processed. This allows the core to continue processing efficiently while the buffer prepares the data for transposition into quad form, eliminating the waiting time that would otherwise occur at the texture module.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The transpose buffer acts as an intermediary that decouples the core's hexadecimal data output from the texture module's quad data requirements. This allows the core to maintain its efficient hexadecimal processing while the buffer handles the format conversion, preventing the texture module from having to wait for complete data sets.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS7489315B1Pixel stream assembly for raster operations
Publication Date: 2009.02.10 NVIDIA CORP
  • US7489315B1 patent drawing
  • US7489315B1 patent drawing
  • US7489315B1 patent drawing

AI summary

Systems and methods for converting graphics data represented in a hexadecimal form into a quad form may be used to reorganize the graphics data for performing raster operations. Prior to performing raster operations the graphics data received for each component is assembled to interleave the components for each pixel as needed to perform the raster operations. The assembly process varies depending on the number of bits per component, the number of components to be processed, and the memory format of the render target used to store the processed graphics data.