Trapezoid Pixel Array Layout for Higher Aperture OLED Displays

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current OLED display devices face challenges in achieving optimal pixel arrangement and aperture ratio, leading to subpar display quality and efficiency.

Innovation Solution

The proposed pixel array configuration includes a specific arrangement of sub-pixels, where first and third sub-pixels are alternately arranged to form pixel groups, and second sub-pixels are positioned to optimize the virtual polygon structure, enhancing the aperture ratio and display efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If conventional pixel arrangements are used, then manufacturing process is simple, but display fineness and aperture ratio are subpar

Engineering Contradiction:
Improvedisplay finenessVSAvoidpixel arrangement complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The pixel array is divided into multiple pixel groups, with each group containing sub-pixels of different types (first, second, and third sub-pixels) arranged in specific patterns. This segmentation allows for optimized local aperture ratios while maintaining overall manufacturing feasibility through modular repetition of the pixel group structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent employs asymmetric pixel arrangements where first and third sub-pixels are alternately arranged to form pixel groups, and second sub-pixels are positioned to create virtual polygons with specific geometric relationships. This asymmetric design optimizes light emission efficiency and aperture ratio while the repeating pattern maintains manufacturing simplicity.

Inventive Principle:
Principle #4Asymmetry

2Productivity

If sub-pixel sizes and arrangements are optimized for aperture ratio, then display efficiency improves, but manufacturing precision requirements increase

Engineering Contradiction:
Improvedisplay efficiencyVSAvoidsub-pixel arrangement precision
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

Different sub-pixel types (first, second, third sub-pixels) are assigned different sizes and positions within pixel groups to optimize local aperture ratios. The first and third sub-pixels are alternately arranged with specific virtual center relationships, while second sub-pixels are positioned to form virtual polygons, creating locally optimized display efficiency that can be manufactured using standard precision processes.

Inventive Principle:
Principle #3Local quality

3Reliability

If complex virtual polygon structures are implemented, then edge jaggy feeling and display graininess are reduced, but device complexity increases

Engineering Contradiction:
Improvedisplay qualityVSAvoidvirtual polygon structure complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates virtual polygons by establishing specific geometric relationships between sub-pixel virtual centers without physically forming polygon structures. Lines connecting virtual centers form virtual isosceles trapezoids and other virtual polygons, which reduce edge jaggy effects and display graininess while maintaining simple physical sub-pixel arrangements that are easy to manufacture.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12238998B2Pixel array with pixel groups forming trapezoids
Publication Date: 2025.02.25 BOE TECHNOLOGY GROUP CO LTD
  • US12238998B2 patent drawing
  • US12238998B2 patent drawing
  • US12238998B2 patent drawing

AI summary

The disclosure provides a pixel array and a display device. The pixel array includes a plurality of sub-pixels, each of which has a virtual pixel center, the plurality of sub-pixels include first sub-pixels, second sub-pixels, and third sub-pixels; virtual centers of two first sub-pixels and two third sub-pixels are sequentially connected to form a second virtual quadrangle; a first virtual polygon includes four second virtual quadrangles in an array and sharing adjacent sides; and the first sub-pixels and the third sub-pixels are at vertex angles or sides of the first virtual polygon and are alternately on the vertex angles or the sides of the first virtual polygon along a clockwise direction; the first virtual polygon has a first virtual point therein, lines connecting the first virtual point and virtual centers of the four third sub-pixels on the first virtual polygon divide the first virtual polygon into four virtual isosceles trapezoids.