Treasure Hunt Game Chest With Sequential Puzzle Piece Lock

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Solution Overview

Problem

Existing treasure hunting games lack an engaging mechanism where players must solve challenge questions to unlock subsequent clues, leading to the final reward, which enhances both entertainment and educational value.

Innovation Solution

A treasure hunting game setup comprising a chest with a lock that can only be opened by inserting a series of pieces, each presenting a challenge question. Solving these questions provides clues to locate the next piece, culminating in the chest's opening and access to the reward.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional treasure hunting games are used, then the game is simple and easy to play, but the educational value and engagement are insufficient

Engineering Contradiction:
Improveeducational valueVSAvoidgame mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into multiple segments: several puzzle pieces, each containing a challenge question, and a final chest. Players must solve questions on each piece sequentially to obtain clues that lead to the next piece, creating an educational journey through segmentation rather than a single complex challenge.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The puzzle pieces are pre-configured with challenge questions and clues during setup. The chest is pre-positioned with the reward inside and pre-configured with a locking mechanism that requires specific pieces to be inserted in the correct sequence, enabling the game to proceed smoothly without complex real-time decision-making.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If multiple puzzle pieces with challenge questions are introduced, then player engagement and education are enhanced, but the game becomes more complex

Engineering Contradiction:
Improveplayer engagementVSAvoidnumber of components
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The puzzle pieces are designed to be inserted into corresponding voids within the chest structure. The chest itself contains the reward and serves as the final container, creating a nested arrangement where smaller components (pieces) fit into a larger structure (chest), simplifying the overall assembly while maintaining multiple interactive elements.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Reliability

If a locking mechanism requiring multiple pieces is used, then the reward protection is improved, but the device complexity increases

Engineering Contradiction:
Improvereward protectionVSAvoidlock mechanism complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The locking mechanism is segmented into multiple independent pieces, each with a specific function. Each piece must be inserted into its corresponding void in the correct sequence to progressively unlock the chest, distributing the locking complexity across multiple simple components rather than one complex mechanism.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250046206A1Educational Treasure Hunting Game Assembly And Method Of Use
Publication Date: 2025.02.06 FAULKNER EDWARD
  • US20250046206A1 patent drawing
  • US20250046206A1 patent drawing
  • US20250046206A1 patent drawing

AI summary

An educational treasure hunting game assembly for providing an entertaining and educational game includes a chest comprising a box with a lockable lid. Each piece of a plurality of pieces is insertable into a respective void of a plurality of voids, which extends into the chest. Each piece is configured to present a challenge question to a player, to recognize a correct answer to the challenge question, and to provide a clue upon receipt of the correct answer to the challenge question. The pieces and the chest can be sequentially hidden by a game planner and sequentially found by the player. A first piece provides a clue to a second piece, and so on, until the last piece, which provides a clue to a location of the chest. Insertion of the pieces into the voids disengages the lock and provides the player access to a reward in the box.