Triangle Topology Optimization for Path Rendering Efficiency

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Solution Overview

Problem

Existing path rendering techniques generate triangle fans and meshes with narrow, sliver-like triangles, leading to poor rendering efficiency and performance.

Innovation Solution

The method involves tessellating path contours into a set of triangles, optimizing their topology by applying flip operations to reduce rasterization cost based on winding order and triangle topology, resulting in a more efficient rendering process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional tessellation techniques are used to generate triangle fans and meshes, then path rendering can be performed, but the generated triangles are narrow and sliver-like resulting in poor rendering efficiency

Engineering Contradiction:
Improverendering efficiencyVSAvoidtriangle shape quality
Core Design Contradiction:
ProductivityVSShape

Solution Approach 1:

The patent changes the topological parameters of triangles by applying flip operations that reconfigure vertex connections. This transforms narrow sliver-like triangles into wider, more regular triangles while maintaining the same geometric coverage, thereby improving rendering efficiency without altering the rendered path image

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent segments the path rendering process into two distinct phases: (1) initial tessellation into representative triangles, and (2) topology optimization through flip operations. This segmentation allows independent optimization of triangle topology without affecting the final rendered output

Inventive Principle:
Principle #1Segmentation

2Productivity

If narrow sliver-like triangles are used for path rendering, then tessellation can be performed, but rasterization cost increases and performance diminishes

Engineering Contradiction:
Improverendering performanceVSAvoidrasterization time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent performs topology optimization as a preliminary action before rasterization. By applying flip operations to transform triangle topology in advance, the system prepares optimized triangle data that reduces subsequent rasterization time and improves overall rendering performance

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9558573B2Optimizing triangle topology for path rendering
Publication Date: 2017.01.31 NVIDIA CORP
  • US9558573B2 patent drawing
  • US9558573B2 patent drawing
  • US9558573B2 patent drawing

AI summary

A technique for efficiently rendering path images tessellates path contours into triangle tans comprising a set of representative triangles. Topology of the set of representative triangles is then optimized for greater rasterization efficiency by applying a flip operator to selected triangle pairs within the set of representative triangles. The optimized triangle pairs are then rendered using a path rendering technique, such as stencil and cover.