Multi-Evaluation Trigger Symbols for Independent Award Checks

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Solution Overview

Problem

Existing gaming systems lack the ability to provide multiple independent symbol evaluations for the same set of displayed symbols, limiting player engagement and potential awards.

Innovation Solution

Incorporation of multi-evaluation trigger symbols that allow for multiple independent symbol evaluations during a game play, where each trigger symbol displays alternative symbols and conducts separate award evaluations based on these symbols.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single symbol evaluation is performed for displayed symbols, then the game play is simple and quick, but player engagement and potential awards are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidsymbol evaluation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The symbol evaluation process is segmented into multiple independent evaluations. Each multi-evaluation trigger symbol generates separate evaluations with different alternative symbols, allowing the system to assess multiple winning combinations from a single set of displayed symbols without requiring multiple physical spins or game plays.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The multi-evaluation trigger symbol serves multiple functions: it acts as a regular symbol in the base game, triggers additional alternative symbol evaluations, and potentially activates bonus features. This multi-functionality increases player engagement without requiring separate game mechanisms for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If multiple independent symbol evaluations are conducted for the same displayed symbols, then player engagement and potential awards increase, but the complexity of the evaluation system increases

Engineering Contradiction:
Improveaward generation frequencyVSAvoidevaluation system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The alternative symbols for each multi-evaluation trigger symbol are predetermined and stored in advance. When a trigger symbol appears, the system retrieves and evaluates these pre-defined alternative symbols rather than generating them randomly during evaluation, which streamlines the process and reduces computational complexity despite multiple evaluations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses visual copies or representations of alternative symbols on the display device to represent different symbol states without physically changing the displayed symbols. This allows multiple evaluations to be conducted on the same visual display, avoiding the need for multiple physical reel spins or symbol changes while maintaining evaluation integrity.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If multi-evaluation trigger symbols with alternative symbols are implemented, then the variety of winning symbol combinations increases, but the device complexity and programming requirements increase

Engineering Contradiction:
Improvesymbol varietyVSAvoidprogramming complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Only specific positions on the display device show alternative symbols for multi-evaluation trigger symbols, while other symbols remain unchanged. This localized display approach allows the system to maintain standard symbol evaluation for non-trigger symbols while providing enhanced variety only where needed, reducing overall programming complexity.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system evaluates alternative symbols in a periodic sequence rather than simultaneously. Each alternative symbol is evaluated in turn, with the display updating to show which alternative is currently being evaluated. This periodic evaluation approach simplifies programming by handling one alternative at a time rather than managing complex simultaneous multi-symbol evaluations.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12555441B2Symbols triggering multiple symbol evaluations
Publication Date: 2026.02.17 INTERNATIONAL GAME TECHNOLOGY INC
  • US12555441B2 patent drawing
  • US12555441B2 patent drawing
  • US12555441B2 patent drawing

AI summary

Gaming systems and methods that include one or more symbols that trigger multiple symbol evaluations for a play of a game. Each of the trigger symbols can cause the gaming system and method to provide multiple independent symbol evaluations during a play of the game for the same set of randomly generated and displayed symbols.