Multi-Evaluation Trigger Symbols for Independent Award Checks
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Solution Overview
Problem
Existing gaming systems lack the ability to provide multiple independent symbol evaluations for the same set of displayed symbols, limiting player engagement and potential awards.
Innovation Solution
Incorporation of multi-evaluation trigger symbols that allow for multiple independent symbol evaluations during a game play, where each trigger symbol displays alternative symbols and conducts separate award evaluations based on these symbols.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single symbol evaluation is performed for displayed symbols, then the game play is simple and quick, but player engagement and potential awards are limited
Solution Approach 1:
The symbol evaluation process is segmented into multiple independent evaluations. Each multi-evaluation trigger symbol generates separate evaluations with different alternative symbols, allowing the system to assess multiple winning combinations from a single set of displayed symbols without requiring multiple physical spins or game plays.
Solution Approach 2:
The multi-evaluation trigger symbol serves multiple functions: it acts as a regular symbol in the base game, triggers additional alternative symbol evaluations, and potentially activates bonus features. This multi-functionality increases player engagement without requiring separate game mechanisms for each function.
2Productivity
If multiple independent symbol evaluations are conducted for the same displayed symbols, then player engagement and potential awards increase, but the complexity of the evaluation system increases
Solution Approach 1:
The alternative symbols for each multi-evaluation trigger symbol are predetermined and stored in advance. When a trigger symbol appears, the system retrieves and evaluates these pre-defined alternative symbols rather than generating them randomly during evaluation, which streamlines the process and reduces computational complexity despite multiple evaluations.
Solution Approach 2:
The system uses visual copies or representations of alternative symbols on the display device to represent different symbol states without physically changing the displayed symbols. This allows multiple evaluations to be conducted on the same visual display, avoiding the need for multiple physical reel spins or symbol changes while maintaining evaluation integrity.
3Adaptability or versatility
If multi-evaluation trigger symbols with alternative symbols are implemented, then the variety of winning symbol combinations increases, but the device complexity and programming requirements increase
Solution Approach 1:
Only specific positions on the display device show alternative symbols for multi-evaluation trigger symbols, while other symbols remain unchanged. This localized display approach allows the system to maintain standard symbol evaluation for non-trigger symbols while providing enhanced variety only where needed, reducing overall programming complexity.
Solution Approach 2:
The system evaluates alternative symbols in a periodic sequence rather than simultaneously. Each alternative symbol is evaluated in turn, with the display updating to show which alternative is currently being evaluated. This periodic evaluation approach simplifies programming by handling one alternative at a time rather than managing complex simultaneous multi-symbol evaluations.
Data Source
AI summary
Gaming systems and methods that include one or more symbols that trigger multiple symbol evaluations for a play of a game. Each of the trigger symbols can cause the gaming system and method to provide multiple independent symbol evaluations during a play of the game for the same set of randomly generated and displayed symbols.


