Random Trigger Symbol Sequences for Gaming Volatility Control
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Solution Overview
Problem
Existing gaming devices face inefficiencies in processing numerous game outcomes to meet target volatility and RTP criteria, particularly when initiating feature games based on trigger symbols, and struggle to effectively communicate feature game opportunities in confined screen spaces.
Innovation Solution
A gaming device with a random number generator that initiates feature games based on a threshold number of trigger symbols, allowing additional game instances when less than the threshold is met, and uses visual indicators to communicate progress towards feature games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the gaming device processes numerous game outcomes to meet target volatility and RTP criteria, then the game fairness and regulatory compliance are improved, but the processing time and computational resources increase
Solution Approach 1:
The system performs preliminary actions by pre-determining game outcomes and volatility adjustments before actual gameplay occurs. The processor calculates and sets target volatility and RTP parameters in advance, allowing efficient processing during actual play without compromising fairness.
Solution Approach 2:
The system dynamically adjusts game parameters such as volatility targets, RTP percentages, and trigger thresholds based on current gameplay conditions. This allows the system to meet regulatory requirements while optimizing processing efficiency by adapting parameters rather than following fixed rigid rules.
2Ease of operation
If the gaming device initiates feature games based on trigger symbols, then player engagement is improved, but the complexity of game outcome processing increases
Solution Approach 1:
The system segments the game into distinct phases: base game play, trigger symbol detection, and feature game initiation. By separating these functions, the processor can handle each phase independently, reducing overall processing complexity while maintaining engaging feature game opportunities.
Solution Approach 2:
Trigger symbols act as intermediaries between the base game and feature games. Instead of directly managing complex feature game logic during base play, the system uses trigger symbols as simple, recognizable mediators that initiate appropriate feature sequences, simplifying the overall processing architecture.
3Reliability
If the gaming device uses a random number generator to determine feature game initiation, then the randomness and fairness are improved, but the resource consumption increases
Solution Approach 1:
The system uses partial random number generation only when necessary - specifically when trigger symbols are detected and feature game initiation is uncertain. Rather than continuously generating random outcomes, the RNG is activated selectively, reducing computational resource consumption while maintaining fairness where needed.
Solution Approach 2:
The random number generator is integrated into the existing game processing architecture, allowing it to serve dual purposes: determining base game outcomes and triggering feature sequences. This self-service approach eliminates the need for separate resource-intensive random determination systems.
4Loss of information
If the gaming device displays multiple feature game options on the screen, then player information is improved, but the screen space requirements increase
Solution Approach 1:
The system transitions from displaying all feature game options simultaneously on the screen to presenting information in a sequential or hierarchical manner. Feature game details are revealed dimensionally - first through trigger symbol indicators, then through detailed displays only when needed, reducing screen space requirements while maintaining information availability.
Data Source
AI summary
A gaming device comprises a display, a random number generator, a memory storing (i) a set of reel strips comprising a plurality of symbols including trigger symbols, and (ii) instructions which, when executed, cause the processor to select, for a first game instance, a plurality of symbols using the random number generator, control the display to display the plurality of symbols at a respective ones of a plurality of symbol positions, upon the displayed symbols of the first game instance comprising at least a threshold number of trigger symbols, initiate a feature game corresponding to the trigger symbols, the feature game comprising at least a second game instance, upon the displayed symbols of the first game instance comprising at least one trigger symbol and less than the threshold number of trigger symbols, randomly determine whether to initiate the feature game, conduct any initiated feature game, and make any award.


