Graphical User Interface for Precise Troop Deployment in Gaming Systems
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Solution Overview
Problem
In gaming systems, users face difficulties in controlling the deployment of troops due to limited space on the shore region, leading to unintended target routes and challenges in defining a desired war strategy.
Innovation Solution
An electronic device with a computing hardware and software product that generates a graphical user interface, allowing users to select and deploy troop transportation units and supplemental fires, with options for redirecting troops and managing resource usage, enabling precise control over troop deployment and strategy.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If war-ships are deployed close to target objects to enable effective attack, then attack effectiveness is improved, but available deployment space on the shore region is reduced
Solution Approach 1:
The patent introduces a third dimension (vertical stacking) to the deployment space by allowing war-ships to be positioned at different depths. This enables multiple war-ships to be deployed close to target objects without occupying the same horizontal space, thus maintaining attack effectiveness while increasing available deployment space on the shore region.
2Speed
If troops are allowed to automatically select the shortest target route, then route selection speed is improved, but user control over troop deployment is lost
Solution Approach 1:
The patent allows users to pre-define multiple possible target routes for troops before deployment. When deploying troops, the system presents these pre-defined routes to the user, who can then select the desired route. This preliminary preparation enables both fast execution (since routes are pre-calculated) and user control (since users can choose from presented options).
Data Source
AI summary
An electronic device is provided. The electronic device includes a display screen and a computing hardware. The computing hardware is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interactions, the computing hardware, the software product and the graphical user interface being implemented on a gaming system, the gaming system comprising a game, wherein the software product, when executed on the computing hardware, is configured to present a first view on the graphical user interface, present one or more user-selectable graphical objects on the graphical user interface, detect a user's selection of one of the one or more of the user-selectable graphical objects to be deployed in the first view on the graphical user interface, detect a user's selection of a deploy point on the first view, and execute deployment of the one of the one or more of the user-selectable graphical objects to the first view of the graphical user interface, wherein other set of graphical objects emerge from the one or more user-selectable graphical object and enter to the first view from one or more areas in a proximity of the deploy point.


