Turn-Switch Match Calculation With Predictable Selection Windows

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Solution Overview

Problem

Users in game systems face challenges in grasping the timing of selection opportunities, leading to unpredictable and irregular selection chances, which can result in insufficient strategic engagement.

Innovation Solution

A game system and storage medium that implement a turn-based mechanism where user selections are reflected in match calculations within a target period, suspending object actions during turn switches, ensuring regularity and predictability in selection opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the computer provides selection opportunities based on its own assessment of conditions, then the game can proceed dynamically, but the selection opportunities become irregular and unpredictable for the user

Engineering Contradiction:
Improvedynamic game progressionVSAvoidpredictability of selection timing
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent implements periodic selection opportunities that occur at fixed intervals or at specific predetermined events during the match. This creates a regular rhythm where users can anticipate when they will next be able to make selections, while still allowing the game to progress dynamically between these periodic opportunities. The periodic structure resolves the contradiction by providing both adaptability (game can evolve between opportunities) and predictability (users know when opportunities will occur).

Inventive Principle:
Principle #19Periodic action

2Ease of operation

If the user is allowed to make selection at any time during a match, then user freedom is maximized, but users cannot determine when to provide instructions strategically

Engineering Contradiction:
Improveuser freedom in selection timingVSAvoidstrategic timing awareness
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

By establishing periodic selection opportunities at predictable intervals or events, the system maintains user freedom to make selections whenever desired within those periods, while simultaneously providing strategic timing awareness. Users can plan their selections based on known opportunity timing, enabling better strategic decision-making while preserving operational freedom within each periodic window.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If selection opportunities are provided irregularly based on computer assessment, then the game adapts to match conditions, but strategic characteristics cannot be sufficiently secured

Engineering Contradiction:
Improvegame adaptation to conditionsVSAvoidstrategic characteristic consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The periodic structure ensures that selection opportunities occur reliably at predictable intervals or events, providing consistent strategic characteristics. Meanwhile, the game can still adapt to conditions by adjusting what happens between these periodic opportunities or by modifying the nature of selections available at each periodic opportunity, thus maintaining both adaptability and strategic reliability.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12623152B2Non-transitory storage medium storing computer program for game, and game system and control method for same
Publication Date: 2026.05.12 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US12623152B2 patent drawing
  • US12623152B2 patent drawing
  • US12623152B2 patent drawing

AI summary

A non-transitory storage medium storing a computer program for causing a computer to calculate an action of each object within a field to cause a match between the user and the opponent to proceed, and for providing the game in which the first turn of an offense and the second turn of a defense are switched between the user and the opponent based on a calculation result of the action, wherein the computer program causes the computer to serve as a selection opportunity provision unit that suspends the action of each object in conjunction with switching of the turns and provides an opportunity of selection regarding the match to the user, and a calculation control unit that controls calculation of the match so that the selection by the user is reflected in the calculation of the match within a target period until switching of the turns occurs next.