TV Peer-to-Peer Content Distribution Without Central Servers

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Solution Overview

Problem

Traditional TV systems lack the capability to facilitate peer-to-peer social networking and content sharing without relying on centralized servers, limiting user interaction and content distribution.

Innovation Solution

A TV system processor accesses a tangible medium to execute a peer-to-peer application, enabling connection to home or internet networks for content sharing and channel creation without explicit server support, using P2P communication to stream and distribute video content among users, and incorporates a data mining engine for targeted content generation and advertising.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional TV systems use centralized servers for content hosting and social networking, then content distribution and user interaction are enabled, but system complexity and dependency on external infrastructure increase

Engineering Contradiction:
Improvecontent distribution capabilityVSAvoidsystem infrastructure dependency
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The TV system performs peer-to-peer content sharing and social networking functions autonomously without requiring centralized servers. Each TV system acts as both client and server, enabling self-sufficient content distribution and user interaction within the network

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent extracts the server functionality from centralized infrastructure and distributes it to individual TV systems. The social networking and content hosting capabilities are removed from external servers and embedded directly in the TV systems themselves

Inventive Principle:
Principle #2Taking out (Extraction)

2Productivity

If TV systems implement peer-to-peer communication for content sharing, then bandwidth utilization and content distribution efficiency improve, but network discovery and connection establishment complexity increase

Engineering Contradiction:
Improvecontent distribution efficiencyVSAvoidP2P network implementation
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces a hybrid approach where optional centralized servers act as intermediaries to facilitate initial discovery and connection establishment between TV systems, while the actual content transfer occurs directly through peer-to-peer channels. This mediator approach simplifies the network discovery process while maintaining P2P distribution efficiency

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If TV systems enable social networking capabilities, then user engagement and interaction increase, but processing requirements and energy consumption increase

Engineering Contradiction:
Improvesocial networking functionalityVSAvoidprocessing energy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The TV system implements social networking capabilities selectively and partially, enabling users to join or leave the social network at will. Not all TV systems must participate in P2P social networking simultaneously, allowing energy-efficient optional participation rather than mandatory full functionality

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9009752B2Social networking and peer to peer for TVs
Publication Date: 2015.04.14 SONY GROUP CORP
  • US9009752B2 patent drawing
  • US9009752B2 patent drawing
  • US9009752B2 patent drawing

AI summary

A peer-to-peer (P2P) application which can be applied to TVs. The P2P application promotes a social networking aspect by allowing devices connecting to either the home mesh network and/or Internet to share contents and create common-interest channels. The P2P application does not require support from network infrastructure (e.g., no central servers), and consequently is extremely cost-effective and easy to deploy. The distributed nature of this system allows users to join or leave the network at will. It takes advantage of the local home mesh network connectivity, or existing Internet connections. A participant that tunes into a broadcast on an Internet channel is not only downloading a video stream, but also uploading it to other participants watching the program. Data mining systems capture user preferences and create personalized Internet channels on the TV using the P2P network.