Networked Television System for Video Game Data Distribution
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Solution Overview
Problem
Conventional methods for distributing video game data, such as physical media and internet-based downloads, are inconvenient and inefficient, as they require PC resources that can tax the system and do not provide an optimal gaming experience due to multiple-purpose architecture.
Innovation Solution
A networked television system with modular cards for processing multimedia, audio, and video game data, allowing for efficient distribution and processing of video game data directly on the television, including multimedia decoder, audio receiver, and video game console modular cards, which handle decoding, transcoding, and user input for seamless gaming experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If video game data is distributed via physical media (CD, DVD, cartridge), then the user can obtain the game, but the process is time-consuming and inconvenient
Solution Approach 1:
The patent replaces the mechanical distribution system (physical media, retail stores) with an electronic delivery system using television broadcast channels. Video game data is transmitted electronically through multimedia data streams received by a set-top device, eliminating the need for physical travel and manual media handling.
2Ease of operation
If video game data is downloaded via Internet using PC, then the game data can be accessed, but the process is time-consuming and prone to user errors
Solution Approach 1:
The patent introduces a set-top device as an intermediary between the user and the video game data distribution network. This device automatically receives, processes, and delivers game data through the television system, eliminating the need for users to manually navigate websites or initiate downloads, thereby reducing both time and potential errors.
3Productivity
If video game data is processed on PC using core resources (CPU, video card), then the game can be played, but the PC resources are taxed and other processes are affected
Solution Approach 1:
The patent extracts the video game processing function from the general-purpose PC and relocates it to a dedicated set-top device connected to the television. This separation allows the PC to continue its other processes without being taxed by gaming operations, while the set-top device provides dedicated gaming resources through its own processor and graphics capabilities.
4Adaptability or versatility
If PC uses multiple-purpose architecture, then it can perform various tasks, but it does not provide optimal gaming experience due to lack of dedicated resources
Solution Approach 1:
The patent segments the computing functions by separating general-purpose PC tasks from dedicated video game processing. The set-top device is specifically designed and optimized for gaming operations with dedicated hardware resources, while the PC maintains its multi-purpose functionality for other tasks, allowing each system to operate at optimal performance levels for its intended purpose.
Data Source
AI summary
A method and system are provided. The method includes providing a multimedia data stream including a first channel having video content representing a first list of video games and corresponding channel identifiers and a second channel having video game data associated with a first video game of the first list. The second channel is associated with a first channel identifier corresponding to the first video game. The system includes one or more storage devices to store video game data, a list generation module to generate video content representing a first list of video games and corresponding channel identifiers and a multimedia stream generator. The multimedia stream generator generates a multimedia data stream including at least a first channel having data representative of the video content representing the first list of video games and a second channel having video game data associated with a first video game of the first list.


