Two-Game Instant Scratch Ticket With Simultaneous Play Grid

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Solution Overview

Problem

Existing instant scratch ticket games are too simple and quick, leading to boredom, while extended play tickets are too tedious, and existing innovations either require previous wins for greater awards or guarantee wins at the expense of smaller prizes.

Innovation Solution

A lottery instant scratch ticket game featuring a grid with decreasing symbol boxes, where each box contains either advancement or play symbols, with a guaranteed prize in the final box, and multiple rows with multipliers, allowing for interrelated chances of winning based on symbol sets.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional scratch-and-match tickets are used, then the game is quick and simple, but the gameplay becomes boring and lacks engagement

Engineering Contradiction:
Improvegameplay simplicityVSAvoidgameplay engagement
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The ticket is divided into multiple independent game areas (first game area with first set of symbols, second game area with second set of symbols) that can be played separately or in combination. Each game area has its own symbol sets and winning conditions, allowing players to choose different levels of engagement while maintaining simple scratch-off mechanics.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Multiple game areas are combined on a single ticket, with the second game area building upon results from the first game area. The winning symbols from the first game area become input for the second game area, creating an integrated gameplay experience that increases engagement while preserving the instant gratification of traditional scratch tickets.

Inventive Principle:
Principle #5Merging (Combining)

2Device complexity

If extended play tickets are used, then the gameplay takes longer and is more engaging, but the tickets become too tedious for instant gratification

Engineering Contradiction:
Improvegameplay engagementVSAvoidtime to play
Core Design Contradiction:
Device complexityVSLoss of time

Solution Approach 1:

The extended gameplay is segmented into discrete game areas that can be completed in sequence. The first game area provides quick results, while the second game area offers additional engagement for players who want to continue. This segmentation allows players to control the time investment while maintaining engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The first game area is played first to establish winning symbols that carry forward to the second game area. This preliminary action sets up the subsequent gameplay, allowing players to quickly assess their standing before committing more time to the second game area, thus maintaining instant gratification while offering extended play options.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If previous wins are required for greater awards, then the prize structure is simplified, but player excitement and engagement are reduced

Engineering Contradiction:
Improveprize structure simplicityVSAvoidplayer excitement
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The prize structure is segmented across two game areas, with each area offering independent winning opportunities. The first game area provides immediate prizes for matching symbols, while the second game area offers additional prizes based on combined results. This segmentation creates multiple excitement points without requiring complex progressive prize structures.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The prize structures of both game areas are merged, allowing players to win prizes in either or both areas. The combination of results from both game areas creates enhanced winning opportunities and excitement, while maintaining relatively simple prize tables that are easy to understand.

Inventive Principle:
Principle #5Merging (Combining)

4Ease of operation

If guaranteed wins are provided, then player satisfaction is increased, but the prize structure must offer less frequent larger prizes

Engineering Contradiction:
Improve player satisfactionVSAvoidprize distribution structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The guaranteed win mechanism is segmented into specific game areas and symbol combinations. Rather than guaranteeing wins across the entire ticket, the design guarantees wins within specific contexts (certain symbol matches in specific game areas), maintaining player satisfaction while preserving the ability to offer larger prizes elsewhere in the prize structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different parts of the ticket have different win guarantees. Certain game areas or symbol combinations provide guaranteed wins to satisfy players, while other areas maintain traditional risk-reward structures that enable larger prize payouts. This local differentiation allows the prize distribution structure to remain flexible and attractive.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10130868B2Two-game instant ticket with simultaneous play
Publication Date: 2018.11.20 SCIENTIFIC GAMES LLC
  • US10130868B2 patent drawing
  • US10130868B2 patent drawing
  • US10130868B2 patent drawing

AI summary

A method of playing a lottery instant scratch ticket game comprises a plurality of physical tickets, wherein each ticket provides one printed grid that is common to two different play and pay methods. The two play and pay methods are performed simultaneously, and provide differing prizes. A highest jackpot prize is offered for only one of the play methods.