Two-Part Toy Figurine With Switch-Coded Character Behaviors

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Solution Overview

Problem

There is a desire for interactive toys that provide an entertaining play experience at a low cost, with easy-to-use and versatile interaction.

Innovation Solution

A two-part toy figurine with electronic components, comprising a first part resembling an upper body and a second part resembling a lower body, connected via complementary connection means, where the first part has switches and the second part has contact pegs that activate specific switches upon connection, controlled by a processor to provide sound and visual outputs based on switch combinations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a toy figurine includes electronic components and multiple switches for interactive play, then the entertainment value and user engagement are improved, but the manufacturing cost and device complexity increase

Engineering Contradiction:
Improveinteractive play capabilityVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy figurine is divided into two separable parts: a first part containing switches and electronic components, and a second part containing contact elements. This segmentation allows the complex interactive functionality to be distributed across modules, making the overall system more manageable while maintaining entertainment value.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The contact elements on the second part are designed to work with multiple different first parts, each potentially having different switch configurations. This universal interface allows a single second part to interact with various character variants, reducing overall system complexity while increasing versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a toy figurine includes electronic components and switches for interactive play, then the entertainment value and user engagement are improved, but the manufacturing cost increases

Engineering Contradiction:
Improveinteractive play capabilityVSAvoidmanufacturing cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

By segmenting the toy into modular parts with standardized interfaces, manufacturing can be optimized through economies of scale. The second part with contact elements can be mass-produced independently and paired with different first parts, reducing per-unit costs while maintaining interactive capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The contact element design on the second part serves as a universal template that can be replicated across multiple variants. This standardized copying approach simplifies manufacturing processes and reduces tooling costs compared to creating unique interfaces for each character variant.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If the toy figurine uses a combination of contact pegs and voids for switch activation, then the number of possible character behaviors and interactions increases, but the device complexity increases

Engineering Contradiction:
Improvecharacter behavior varietyVSAvoidswitch configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Instead of having active contact elements that make switches, the design uses voids (absence of contacts) alongside active contact pegs. This inversion allows the same physical structure to represent both presence and absence of activation, effectively doubling the information density without adding corresponding complexity to the switching mechanism.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

Different regions of the second part have different local qualities: some areas have contact pegs that activate switches, while others have voids that prevent activation. This spatial variation in local quality allows encoding of multiple character behaviors through the arrangement pattern rather than through complex mechanical mechanisms.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12447415B2Two part toy figurine and a toy system
Publication Date: 2025.10.21 LEGO AS
  • US12447415B2 patent drawing
  • US12447415B2 patent drawing
  • US12447415B2 patent drawing

AI summary

A toy figurine having a first part resembling an upper body of a character and a second part resembling a lower body of the character. The first part includes a connection element configured to mate with the mating element of the second part, forming a complete character. The first part includes two or more switches formed at an outer surface at a lower portion of the first part, and the second part includes a shell having an inner space for receiving at least a lower portion of the first part, and a number of contact pegs smaller than or identical to the number of switches in the first part. The contact pegs are capable of activating a switch, when the first part and the second part are connected, and also not activating the switch, when the first part and the second part are connected.