Two-Region Game Element Display for Movable Deck Interaction

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Solution Overview

Problem

There is a demand for improving user convenience in games by enhancing the display and interaction of game elements on a screen.

Innovation Solution

A program and terminal system that displays game elements in two regions on the same screen, allowing for their movement based on user operations, with one region showing owned elements and the other providing advice information through AI-driven second game elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If game elements are displayed in multiple regions on the same screen, then information accessibility is improved, but screen space utilization deteriorates

Engineering Contradiction:
Improveinformation accessibilityVSAvoidscreen space utilization
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The screen is divided into multiple distinct regions: a first region for displaying game elements for deck and a second region for displaying owned game elements. This segmentation allows players to access different types of information simultaneously without cluttering the entire screen, resolving the contradiction by organizing information spatially.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent utilizes the two-dimensional screen space by creating multiple display regions along different spatial dimensions. Rather than stacking information vertically or horizontally in a single dimension, the system creates a multi-regional layout that efficiently uses available screen real estate while maintaining accessibility to all game elements.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If game elements are made movable on screen, then user interaction flexibility is improved, but operation complexity worsens

Engineering Contradiction:
Improveuser interaction flexibilityVSAvoidoperation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Game elements are designed to be movable between the first region and second region on the screen. This dynamic capability allows players to flexibly organize their game elements by dragging and dropping them between regions, improving interaction flexibility while the system automatically manages the complexity of movement operations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides automatic management of game element movements and positioning. When players drag game elements between regions, the system automatically handles the complexity of coordinate transformations, boundary checks, and visual updates, allowing players to focus on strategic decisions rather than operational complexity.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12409385B2Program, terminal, and game system
Publication Date: 2025.09.09 BANDAI CO LTD
  • US12409385B2 patent drawing
  • US12409385B2 patent drawing
  • US12409385B2 patent drawing

AI summary

The present invention addresses the problem of providing a program, a terminal, and a game system in which the usefulness to a user is improved. In the present invention, a game element for a deck selected from in-hand game elements of a player is displayed in a first region; the in-hand game elements are displayed in a second region wherein the first region and the second region are displayed on the same screen, and the game element is turned into a movable state on the screen under the condition that an operation is performed to a predetermined part of the game element displayed in the first region or the second region.