Two-Region Game Element Display for Movable Deck Interaction
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Solution Overview
Problem
There is a demand for improving user convenience in games by enhancing the display and interaction of game elements on a screen.
Innovation Solution
A program and terminal system that displays game elements in two regions on the same screen, allowing for their movement based on user operations, with one region showing owned elements and the other providing advice information through AI-driven second game elements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If game elements are displayed in multiple regions on the same screen, then information accessibility is improved, but screen space utilization deteriorates
Solution Approach 1:
The screen is divided into multiple distinct regions: a first region for displaying game elements for deck and a second region for displaying owned game elements. This segmentation allows players to access different types of information simultaneously without cluttering the entire screen, resolving the contradiction by organizing information spatially.
Solution Approach 2:
The patent utilizes the two-dimensional screen space by creating multiple display regions along different spatial dimensions. Rather than stacking information vertically or horizontally in a single dimension, the system creates a multi-regional layout that efficiently uses available screen real estate while maintaining accessibility to all game elements.
2Ease of operation
If game elements are made movable on screen, then user interaction flexibility is improved, but operation complexity worsens
Solution Approach 1:
Game elements are designed to be movable between the first region and second region on the screen. This dynamic capability allows players to flexibly organize their game elements by dragging and dropping them between regions, improving interaction flexibility while the system automatically manages the complexity of movement operations.
Solution Approach 2:
The system provides automatic management of game element movements and positioning. When players drag game elements between regions, the system automatically handles the complexity of coordinate transformations, boundary checks, and visual updates, allowing players to focus on strategic decisions rather than operational complexity.
Data Source
AI summary
The present invention addresses the problem of providing a program, a terminal, and a game system in which the usefulness to a user is improved. In the present invention, a game element for a deck selected from in-hand game elements of a player is displayed in a first region; the in-hand game elements are displayed in a second region wherein the first region and the second region are displayed on the same screen, and the game element is turned into a movable state on the screen under the condition that an operation is performed to a predetermined part of the game element displayed in the first region or the second region.


