Two-Terminal Game Messaging With Audio Output During Gameplay
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Solution Overview
Problem
Players in live-distributed games often fail to notice messages transmitted by viewers due to their focus on gameplay.
Innovation Solution
An information processing system that allows a second terminal, not controlling game progress, to transmit message information to a first terminal controlling game progress, with audio output during gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If messages are transmitted to players during live distribution, then viewer interaction is improved, but player attention to messages deteriorates due to concentration on gameplay
Solution Approach 1:
A message management terminal is introduced as an intermediary device between viewers and players. This terminal receives messages from multiple viewers, manages them systematically, and transmits selected messages to the player's terminal, thereby improving viewer interaction while filtering messages to maintain player attention
2Quantity of substance
If multiple messages are transmitted simultaneously, then information richness is improved, but message detection difficulty increases for the player
Solution Approach 1:
The message management terminal segments incoming messages from multiple viewers into individual manageable units. It processes each message separately, selects appropriate messages based on predetermined criteria, and transmits them sequentially or selectively to the player, making message detection easier while maintaining information richness
Solution Approach 2:
Instead of transmitting all received messages to the player, the message management terminal applies partial action by selectively transmitting only certain messages based on predetermined conditions. This reduces the burden on the player while still conveying essential information from viewers
Data Source
AI summary
An information processing system (1) includes: a first terminal (20) that controls progress of a game; and a second terminal (10) that is communicably connected with the first terminal (20) and that does not have a function to control progress of the game. The second terminal (10) includes a transmitting section (113) that transmits, in accordance with manipulation carried out by a user with respect to the second terminal (10), message information including at least a message. The first terminal (20) includes a receiving section (212) that receives the message information and a message output section (215) that provides the message via audio output in accordance with the message information during playing of the game.


