Typing Game Database System for Advertising Revenue Tracking
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Solution Overview
Problem
Charging advertising rates based on the number of times a song is used in typing games is cumbersome due to varying song usage and low per-use rates, requiring a significant period to accumulate substantial revenue.
Innovation Solution
A typing-game machine and database system that tracks the number of times a video image associated with a song is displayed, allowing for easy collection of advertising rates by storing data on song usage and calculating rates based on this information.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If advertising rates are charged based on the number of times a song is used in typing games, then revenue collection becomes possible, but the process becomes cumbersome and time-consuming due to varying song usage frequencies and low per-use rates
Solution Approach 1:
The system performs preliminary actions by automatically tracking and recording song usage data in real-time through the database making unit. This preliminary data collection eliminates the need for manual counting and complex billing processes later, significantly improving revenue collection efficiency while reducing process complexity
Solution Approach 2:
A database system acts as an intermediary between the typing-game machine and the revenue collection process. The database making unit automatically records song usage information, serving as a mediator that simplifies the charging process by providing structured, accessible data for billing purposes without requiring complex manual intervention
2Quantity of substance
If manual tracking of song usage is performed, then advertising rates can be charged, but a significant period of time is required to accumulate substantial revenue
Solution Approach 1:
The database making unit continuously tracks song usage data every time a song is played in the typing-game machine. This continuous automatic recording ensures that revenue accumulation is not interrupted by manual processes, allowing substantial revenue to be accumulated more quickly without time loss
Solution Approach 2:
The system replaces manual tracking mechanisms with an automated database system. The database making unit automatically records and manages song usage data without human intervention, eliminating the time-consuming nature of manual tracking and enabling faster revenue accumulation
Data Source
AI summary
A typing-game machine has a storage unit for storing a set of a video data item and a song data item for each song, a music playing unit for playing a song based on a song data item, a first image display unit for sequentially displaying a character string which is a part of lyrics of the song being played, a second image display unit for displaying a video image based on a video data item associated with the song being played, and a database making unit. A course of a game is controlled based on whether a character string inputted by typings of keys agrees with the character string displayed or not. The database making unit makes a database with respect to each song about the number of times a video image associated with a song is displayed along with a play of the song.


