Typing Game Data Expiration Control Across Distributed Machines

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Solution Overview

Problem

Current game data distribution systems face challenges in managing the expiration of usable terms for game data, leading to burdensome manual deletion processes and difficulties in ensuring timely removal of expired data from game machines, which can result in unmanaged data distribution.

Innovation Solution

A game system comprising a typing game apparatus and a server with a clock unit, storage unit, time limit judgment unit, and command unit that communicate to manage and delete expired game data, ensuring strict term management by automating the deletion process based on predefined usable terms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If the server simply deletes expired game data on the server side, then the supply of game data can be controlled, but the already distributed game data is not treated and cannot be deleted from game machines

Engineering Contradiction:
Improveautomated deletion of expired dataVSAvoidstrict management of usable term
Core Design Contradiction:
Extent of automationVSReliability

Solution Approach 1:

The patent embeds expiration date information in game data before distribution. The game machine automatically checks this embedded expiration date and deletes the data when the term expires, without requiring manual intervention or server-side deletion commands. This preliminary embedding of deletion criteria enables automated enforcement of usable terms across distributed systems.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game machine autonomously manages its own data expiration by internally comparing the current date with the embedded expiration date and automatically deleting expired game data. This self-service mechanism eliminates the need for server-side deletion commands or manual clerk intervention, allowing each machine to independently enforce data term management.

Inventive Principle:
Principle #25Self-service

2Reliability

If the clerk manually deletes expired data for each game machine, then the usable term can be strictly managed, but the data management imposes a great burden on the shop

Engineering Contradiction:
Improvestrict management of usable termVSAvoidmanual deletion process
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The game machine autonomously manages its own data expiration by internally comparing the current date with the embedded expiration date and automatically deleting expired game data. This self-service mechanism eliminates the need for server-side deletion commands or manual clerk intervention, allowing each machine to independently enforce data term management.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the manual mechanical process of clerk intervention with an automated electronic system. The game machine's internal clock and comparison logic automatically identify and delete expired data, substituting human labor with electronic automation that continuously enforces data term management without manual burden.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Device complexity

If the distribution side does not implement automated deletion, then the system is simpler, but it is difficult to check whether expired data is deleted from game machines

Engineering Contradiction:
Improvedeletion management systemVSAvoidtracking of data expiration status
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent embeds expiration date information in game data before distribution. The game machine automatically checks this embedded expiration date and deletes the data when the term expires, without requiring manual intervention or server-side deletion commands. This preliminary embedding of deletion criteria enables automated enforcement of usable terms across distributed systems.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game machine provides feedback to the server about the deletion status of expired data. After the game machine automatically deletes expired data based on the embedded expiration date, it communicates this status back to the server, enabling the distribution side to verify compliance without implementing complex deletion management themselves.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11532213B2Game system, typing game apparatus and server
Publication Date: 2022.12.20 UNIVERSAL ENTERTAINMENT CORP
  • US11532213B2 patent drawing
  • US11532213B2 patent drawing
  • US11532213B2 patent drawing

AI summary

A game system includes: a typing game apparatus; and a server, wherein: the server includes: a server communication unit for communicating with the typing game apparatus; a clock unit for clocking the time and date; a storage unit for storing game data with a definite usable term for use in the typing game; a time limit judgment unit for judging expired data that an usable term of game data passes; and a command unit for issuing a deletion command for deleting the expired data based on the judgment result to the typing game apparatus; and the typing game apparatus includes: a game communication unit for communicating with the server; a game control unit for controlling a typing game; a data storage unit for storing the game data; and a data management unit for deleting the expired data based on the deletion command.