UAV Simulation System for Risk-Free Operator Training

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Solution Overview

Problem

Current UAV training methods are costly and risky, requiring real flights which can be dangerous and expensive, and existing simulators lack the realism and efficiency needed for effective operator training.

Innovation Solution

A simulation system that includes a designing tool for defining routes with obstacles and waypoints, a simulation tool for controlling vehicle characteristics, and user-friendly interfaces for quick launch, scenario design, and point-and-click modifications, allowing for realistic and efficient training scenarios without actual flight risks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real flights are used for UAV operator training, then training realism is improved, but cost and risk increase

Engineering Contradiction:
Improvetraining realismVSAvoidtraining cost
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The patent creates a virtual copy of the UAV flight environment that replicates real flight characteristics, physics, and operational scenarios. This virtual copy allows operators to train with realistic fidelity without the costs and risks associated with actual flights, directly resolving the contradiction between training realism and training cost

Inventive Principle:
Principle #26Copying

2Reliability

If complex simulation procedures are implemented, then training effectiveness is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsimulator setup complexity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The simulation system automatically configures and sets up training scenarios without requiring manual intervention for complex parameters. The system self-adjusts simulation parameters, loads appropriate scenarios, and manages computational resources, making the complex training procedures accessible through simple user actions while maintaining high training effectiveness

Inventive Principle:
Principle #25Self-service

3Manufacturing precision

If detailed route planning with multiple obstacles and waypoints is implemented, then mission preparation quality is improved, but time consumption increases

Engineering Contradiction:
Improvemission planning accuracyVSAvoidscenario setup time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system pre-generates and stores multiple mission scenarios with pre-configured routes, obstacles, and waypoints. These pre-prepared scenarios can be quickly loaded and customized for specific training needs, eliminating the time-consuming process of creating detailed mission plans from scratch while maintaining high planning accuracy

Inventive Principle:
Principle #10Preliminary action

4Adaptability or versatility

If multiple simulation modes are provided, then adaptability is improved, but device complexity increases

Engineering Contradiction:
Improvesimulation mode varietyVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The simulation system implements a unified interface architecture that handles multiple simulation modes (flight simulation, mission planning, scenario design) through a single integrated user interface. This universal interface design allows the system to provide diverse simulation capabilities without proportionally increasing interface complexity, as the same basic interaction patterns serve multiple functions

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11176843B2Unmanned vehicle simulation
Publication Date: 2021.11.16 INSITU INC
  • US11176843B2 patent drawing
  • US11176843B2 patent drawing
  • US11176843B2 patent drawing

AI summary

A system for simulating a vehicle may include a designing tool for configured for a vehicle simulation and a simulation tool for controlling simulation characteristics of the vehicle. A method for simulating an object may include displaying a map of a region, displaying a plurality of actions operative on a simulated object, and performing a selected action.