3D UAV Flight Path Planning With VR Obstacle Visualization

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Solution Overview

Problem

Traditional methods for planning UAV flight paths are inadequate as they are based on two-dimensional maps, failing to account for the third dimension and obstacles, leading to inaccuracies and difficulties in controlling the UAV during complex tasks.

Innovation Solution

The system generates, analyzes, and verifies three-dimensional flight paths for UAVs using virtual reality technology, allowing operators to create and observe 3D paths from a first-person perspective, and adjust them manually or automatically to ensure precise control and obstacle avoidance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional 2D map-based flight path planning is used, then the planning process is simple, but the accuracy of the flight path is insufficient due to failure to account for the third dimension and obstacles

Engineering Contradiction:
Improveflight path accuracyVSAvoidpath planning complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D map-based flight path planning to 3D virtual reality environment-based planning. By adding the third dimension (height/altitude) to the flight path visualization and control interface, the system enables operators to account for building heights, obstacles, and vertical navigation requirements, significantly improving flight path accuracy while providing an intuitive immersive experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Measurement precision

If 3D flight path planning is implemented, then the accuracy and precision are improved, but the operator training time and learning curve increase significantly

Engineering Contradiction:
Improveflight path accuracyVSAvoidoperator training time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent creates a virtual copy of the real-world environment in a 3D virtual reality space. This virtual replica allows operators to practice and become familiar with flight path planning in a risk-free, immersive environment before operating the actual UAV. The virtual environment maintains spatial relationships and obstacles of the real world, enabling realistic training that reduces the learning curve for complex 3D navigation tasks.

Inventive Principle:
Principle #26Copying

3Manufacturing precision

If 3D flight paths are used for delicate tasks, then the control precision is improved, but the system complexity increases

Engineering Contradiction:
ImproveUAV control precisionVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent introduces a virtual reality environment as an intermediary between the operator and the actual UAV control system. This virtual interface serves as a mediator that provides immersive 3D visualization and precise control capabilities without requiring direct complexity in the physical UAV system. The virtual environment handles complex calculations for 3D path planning, obstacle avoidance, and precise positioning, while the actual UAV receives simplified control commands.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12327480B2Methods and associated systems for managing 3D flight paths
Publication Date: 2025.06.10 SZ DJI TECH CO LTD
  • US12327480B2 patent drawing
  • US12327480B2 patent drawing
  • US12327480B2 patent drawing

AI summary

Methods and associated systems and apparatus for generating a three-dimensional (3D) flight path for a moveable platform such as an unmanned aerial vehicle (UAV) are disclosed herein. The method includes receiving a set of 3D information associated with a virtual reality environment and receiving a plurality of virtual locations in the virtual reality environment. For individual virtual locations, the system receives a corresponding action item. The system then generates a 3D path based on at least one of the set of 3D information, the plurality of virtual locations, and the plurality of action items. The system then generates a set of images associated with the 3D path and then visually presents the same to an operator via a virtual reality device. The system enables the operator to adjust the 3D path via the virtual reality device.