Game UGC Skin Editing With Real-Time Multi-Parameter Preview
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Solution Overview
Problem
Existing UGC editing systems in games limit skin parameter adjustments to color changes only, leading to resource waste and inefficient user interaction due to insufficient skin parameter options and lack of real-time effect preview.
Innovation Solution
Implement a UGC editing interface with an editing preview area and control area that allows for multiple skin parameter changes, including skin type, emissive intensity, texture, and gradient modes, and supports dynamic changers with multiple stages and real-time preview of effects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the user can only adjust the color of the skin, then the operation is simple, but the skin adjustment capability is limited and resource utilization is poor
Solution Approach 1:
The editing interface is segmented into multiple functional modules: a first interface for basic color adjustment and a second interface for advanced skin parameter editing. This segmentation allows users to access comprehensive skin adjustment capabilities only when needed, maintaining interface simplicity for basic operations while providing extended functionality for advanced users.
Solution Approach 2:
The patent transitions from a two-dimensional color selection interface to a three-dimensional skin parameter editing space by introducing multiple adjustable parameters (emissive intensity, texture, gradient modes) and multi-stage changer configurations. This dimensional expansion enables comprehensive skin customization while organizing complexity hierarchically across different interface levels.
2Adaptability or versatility
If multiple skin parameters are made adjustable, then skin presentation richness is improved, but the operation complexity increases
Solution Approach 1:
The system provides real-time preview of skin changes in the editing preview area before finalizing adjustments. This preliminary visualization allows users to assess the impact of multiple parameter changes immediately, reducing the need for repeated trial-and-error adjustments and improving operational efficiency.
Solution Approach 2:
The editing interface implements continuous feedback mechanisms by displaying real-time previews of skin parameter changes and providing visual confirmation of adjustment effects. This immediate feedback loop enables users to make informed decisions about skin customization without requiring multiple iteration cycles.
3Productivity
If real-time effect preview is implemented, then user interaction efficiency is improved, but the system resource consumption increases
Solution Approach 1:
The real-time preview functionality is implemented selectively in the editing preview area rather than across the entire rendering system. This partial implementation provides sufficient visual feedback for user decision-making while avoiding the excessive resource consumption that would result from full-system real-time rendering of all possible skin variations.
Data Source
AI summary
In an information processing method, a virtual object is displayed in an editing preview area of a user generated content (UGC) editing interface of a game program. A skin of the virtual object corresponds to a collection of surface visible attributes of the virtual object. In the method, at least one changer, configured to define a skin change process of the skin in a game process, is displayed in an editing control area of the UGC editing interface. In the method, a skin parameter corresponding to one of the surface visible attributes in the skin change process is set based on a parameter editing operation of a skin parameter editing control element of the changer. In the method, the virtual object based on execution of the skin change process is displayed in the editing preview area.


