Virtual Environment UI Blinding With Shielded View and Blurred Minimap

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Solution Overview

Problem

Existing user interface systems in virtual environments fail to simulate a realistic blinding effect by uniformly shielding all information, lacking differentiation and realism in blinding scenarios.

Innovation Solution

A user interface display method and apparatus that superimposes a mask layer on the display layer and a blur effect layer on the information layer to shield and blur specific components of the virtual environment and minimap respectively, simulating varying degrees of blinding effects based on the scope of influence of blinding events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If all information of the virtual environment picture is shielded to achieve blinding effect, then the blinding effect is achieved, but the blinding scene simulated is not real

Engineering Contradiction:
Improverealism of blinding effectVSAvoidinformation visibility
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The patent segments the information display into two distinct layers: the virtual environment picture layer and the minimap layer. Different blinding effects are applied to each layer independently - the virtual environment picture is completely shielded while the minimap is blurred but still visible. This segmentation allows realistic simulation of blinding where peripheral awareness is reduced but not completely eliminated.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different quality treatments to different regions of the interface. The virtual environment picture receives complete shielding (white screen effect) while the minimap receives a blur effect that preserves some information. This local differentiation creates a more realistic blinding experience where the character loses central vision but retains some peripheral awareness.

Inventive Principle:
Principle #3Local quality

2Reliability

If the virtual environment picture is completely shielded, then the blinding effect is achieved, but the user loses all spatial awareness

Engineering Contradiction:
Improveblinding effect authenticityVSAvoidspatial awareness
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The interface is segmented into multiple functional layers with different information types. The virtual environment picture (providing detailed visual information) is completely shielded, while the minimap (providing spatial context) is blurred but remains visible. This segmentation preserves spatial awareness while authenticating the blinding effect.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The minimap acts as an intermediary element that bridges the complete visual shielding and the user's need for spatial awareness. By applying a blur effect rather than complete shielding to the minimap, it serves as a mediator that provides limited spatial information consistent with a blinded character's reduced but not eliminated awareness.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12472431B2User interface display method and apparatus, device, and storage medium
Publication Date: 2025.11.18 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12472431B2 patent drawing
  • US12472431B2 patent drawing
  • US12472431B2 patent drawing

AI summary

A user interface display method and apparatus, a device, and a storage medium, in the field of graphical user interfaces. The method includes: displaying a virtual environment image, an operation control, and a minimap, the virtual environment image being an image in which a virtual environment around a virtual character, which is located in a virtual world, is observed from a perspective of the virtual character, wherein the minimap presents a thumbnail of the virtual world in which the virtual character is located, controlling, based on a control input via the operation control, activities of a virtual character in the virtual environment, and displaying, based on the virtual character being influenced by a target event in the virtual environment, the virtual environment image in a shielded state and the minimap in a blurred state.