UI Element Tree Depth Boundary Rendering Logic

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Solution Overview

Problem

Conventional social networking systems face challenges in efficiently rendering user interface elements, leading to excessive CPU and GPU processing power consumption, which creates bottlenecks in data processing and user experience.

Innovation Solution

Implementing a reduced complexity rendering approach by organizing UI elements in a tree structure and applying alternative rendering logic when reaching a depth boundary, which reduces computational resources required for rendering, allowing for partial rendering of elements such as images and text as blocks of color instead of full details.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If full detail rendering logic is applied to all UI elements, then rendering quality and user experience are improved, but CPU and GPU processing power consumption increases excessively

Engineering Contradiction:
Improverendering qualityVSAvoidprocessing power consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The UI element tree is segmented by depth levels, with different rendering logic applied to different segments. Elements at or beyond the depth boundary use alternative rendering logic (lower quality), while elements within the boundary use customary rendering logic (full detail). This segmentation allows the system to balance rendering quality against processing power consumption by treating different parts of the UI hierarchy differently.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different rendering qualities are applied locally to different UI elements based on their depth in the tree structure. Elements closer to the root (within depth boundary) receive full detail rendering, while elements at deeper levels (at or beyond boundary) receive reduced detail rendering. This local quality approach optimizes resource allocation by providing high quality only where most visible and necessary.

Inventive Principle:
Principle #3Local quality

2Productivity

If depth of rendering is limited to reduce processing power, then system performance is improved, but rendering completeness and detail are reduced

Engineering Contradiction:
Improvesystem performanceVSAvoidrendering completeness
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system applies partial rendering action by implementing alternative rendering logic that renders only essential portions of UI elements at the depth boundary. Instead of completely skipping rendering beyond the depth boundary, the system performs a reduced version of the rendering action, providing a partial representation that maintains basic UI structure and functionality while consuming fewer resources.

Inventive Principle:
Principle #16Partial or excessive action

3Power

If alternative rendering logic is applied at depth boundary, then processing efficiency is improved, but user interface detail and clarity are reduced

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidUI element detail
Core Design Contradiction:
PowerVSManufacturing precision

Solution Approach 1:

The rendering system dynamically adjusts the depth boundary parameter based on runtime conditions such as scroll speed and available processing resources. When scroll speed is high or resources are constrained, the depth boundary is reduced, triggering alternative rendering logic more frequently. When resources are abundant or scroll speed is low, the boundary increases, allowing more elements to receive full detail rendering. This dynamic adjustment optimizes the balance between processing efficiency and UI detail based on actual usage conditions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10134104B2Systems and methods for providing reduced complexity rendering of user interface elements
Publication Date: 2018.11.20 META PLATFORMS INC
  • US10134104B2 patent drawing
  • US10134104B2 patent drawing
  • US10134104B2 patent drawing

AI summary

Systems, methods, and non-transitory computer readable media can determine a depth of rendering a user interface (UI) element organized as a tree structure including one or more elements, wherein each element of the one or more elements is associated with a customary rendering logic and an alternative rendering logic. Whether an element in the tree structure is at a boundary for rendering the UI element can be determined based on the depth of rendering the UI element. In response to determining that the element is at the boundary for rendering, the element can be rendered according to the alternative rendering logic associated with the element.