Ultralight Ejection System for Game Item Distribution

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game organizing systems lack innovative methods for efficiently distributing and correlating items with distinct identifying characteristics to contestants within a predefined adventurous area, leading to a lack of engagement and fairness in prize distribution.

Innovation Solution

A method involving an ultralight with a programmable ejection system that launches items with machine-readable indicia into an adventurous area, allowing contestants to collect and correlate these items with corresponding prizes using a matching apparatus, ensuring fair and engaging gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional manual distribution methods are used for game items, then device complexity is reduced, but productivity and fairness of prize distribution deteriorate

Engineering Contradiction:
Improveefficiency of item distributionVSAvoidcomplexity of distribution system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent replaces manual mechanical distribution with an automated launching apparatus that uses mechanical launching mechanisms (such as pneumatic or electromagnetic systems) to distribute items with identifying characteristics to contestants automatically, significantly improving distribution efficiency while maintaining manageable system complexity through standardized components

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system implements self-service through automated item distribution where the launching apparatus autonomously distributes items based on predetermined routines, and contestants independently collect items and correlate them with prizes using provided matching apparatus, reducing the need for manual intervention while maintaining fairness

Inventive Principle:
Principle #25Self-service

2Productivity

If automated launching apparatus is introduced, then productivity of item distribution is improved, but device complexity increases

Engineering Contradiction:
Improverate of item distributionVSAvoidcomplexity of launching apparatus
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system is divided into separate functional modules: the launching apparatus for item distribution, the matching apparatus for correlating items with prizes, and the prize distribution system. This segmentation allows each component to be optimized independently and simplifies overall system management while maintaining high distribution productivity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Items with identifying characteristics are prepared and loaded into the launching apparatus before the game begins, and the apparatus is pre-programmed with distribution routines. This preliminary preparation enables rapid automated distribution during the game without requiring complex real-time decision-making systems

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If manual item distribution is used, then device complexity is low, but measurement precision of item-contestant correlation deteriorates

Engineering Contradiction:
Improveaccuracy of item-prize correlationVSAvoidcomplexity of correlation system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces manual tracking and correlation methods with an automated matching apparatus that uses machine-readable indicia (such as barcodes or RFID tags) on items to automatically identify and correlate items with their corresponding prizes and contestants, ensuring high measurement precision through automated data processing while keeping the system interface simple for users

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system uses machine-readable copies (indicia) of item identification information that can be rapidly read and processed by the matching apparatus. These coded representations allow for precise automated correlation without requiring complex visual inspection or manual recording systems

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8777227B2Apparatus and methods for organizing and playing a game
Publication Date: 2014.07.15 REKON LLC
  • US8777227B2 patent drawing
  • US8777227B2 patent drawing
  • US8777227B2 patent drawing

AI summary

Systems and methods of organizing and conducting games are set forth herein. One method of organizing and conducting a game comprises steps of arranging a plurality of contestants within a predefined adventurous area, and providing a plurality of items, each item having a distinct identifying characteristic. An ultralight with a programmable ejection system launches the plurality of items into the adventurous area through the air according to a predetermined routine. The contestants are allowed to search for and collect the items launched by the ultralight within the adventurous area before the game ends. Means are provided for correlating the identifying characteristic of each item to a prize, and each contestant is allowed to retain the prize correlating to the identifying characteristic of the item that was collected by the contestant.