Unified Debugging Platform for Multi-Simulation Synchronization

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Solution Overview

Problem

Conventional debugging environments for computer system platforms require separate debuggers for each simulation, leading to unsynchronized simulations and the inability to set breakpoints or watchpoints across multiple simulations, limiting the efficiency of architecture exploration and design time.

Innovation Solution

A unified debugging platform that allows a single debugger to control and observe multiple simulations, including processor core and hardware simulations, with a simulation kernel thread and a debug support thread that provides a unified view and synchronizes simulations, enabling breakpoints and watchpoints across multiple simulations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If separate debuggers are used for each simulation, then each simulation can be controlled and observed independently, but the simulations become unsynchronized and cannot share breakpoints or watchpoints

Engineering Contradiction:
ImproveIndependent control of each simulationVSAvoidSynchronization of simulations
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent merges multiple separate debugger instances into a single unified debugger that can control and observe multiple simulations simultaneously. This unified debugger maintains synchronization across all simulations by using a common control mechanism, allowing breakpoints and watchpoints to be shared across simulation boundaries while preserving independent controllability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The unified debugger is designed with multi-functional capabilities to handle different simulation types (hardware, software, processor cores) through a single interface. It provides universal control mechanisms that work across diverse simulation domains, enabling synchronized debugging without requiring separate specialized debuggers for each simulation type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If a unified debugger controls all simulations, then synchronization and multi-simulation breakpoints are enabled, but the complexity of managing multiple simulation interfaces increases

Engineering Contradiction:
ImproveSynchronization of simulationsVSAvoidUnified debugger interface complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The unified debugger introduces intermediary components that act as adapters between the single debugger interface and multiple simulation-specific interfaces. These intermediaries translate and coordinate control signals, allowing the unified debugger to manage diverse simulations without exposing the underlying interface complexity to the user.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The unified debugger architecture is segmented into modular components, each responsible for specific simulation types or functions. This segmentation allows the system to manage complexity by dividing the debugging functionality into manageable modules while maintaining a unified user interface that coordinates all segments.

Inventive Principle:
Principle #1Segmentation

3Device complexity

If separate debuggers are used for each simulation, then the debugging interface for each simulation is simple, but the overall debugging process becomes time-consuming and inefficient

Engineering Contradiction:
ImproveIndividual debugger interface simplicityVSAvoidArchitecture exploration efficiency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

By combining multiple simple debuggers into one unified debugger, the system eliminates the need to switch between separate debugging tools. This merger enables architects to set breakpoints and observe events across multiple simulations simultaneously, significantly improving productivity without sacrificing the simplicity of individual simulation debugging capabilities.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS7716031B2Interface converter for unified view of multiple computer system simulations
Publication Date: 2010.05.11 MIPS HLDG INC
  • US7716031B2 patent drawing
  • US7716031B2 patent drawing
  • US7716031B2 patent drawing

AI summary

Providing a unified view of multiple computer system simulations. A simulation process has a simulation thread that executes a plurality of computer system simulations. The simulation process also has a debug support thread that provides a unified view of the simulations. To provide the unified view, the debug support thread has an external interface, an internal interface to each of the simulations, and an interface converter that converts between the external interface and the internal interfaces. Thus, the external interface provides a unified view of the simulations. The external interface allows a single debugging platform to control and observe the simulations.