Unified Equipment Objects for Visual Equipment Synthesis

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Solution Overview

Problem

In conventional video games, the relationship between synthesized equipment and its base objects is not easily understandable, making it difficult for players to grasp the connection between equipment and materials used in synthesis.

Innovation Solution

A game processing method that generates a unified equipment object by combining an equipment object and a material object, displaying the transformation on the game field to clearly illustrate the relationship and allowing the equipment object to serve as both a usable item and a material for further synthesis.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If equipment synthesis is performed on a menu screen by talking to a blacksmith character, then the synthesis function is provided, but the relationship between synthesized equipment and base objects becomes difficult to understand

Engineering Contradiction:
Improveequipment synthesis operationVSAvoidrelationship information between equipment and base objects
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces a blacksmith NPC as an intermediary character who facilitates equipment synthesis. When the player interacts with the blacksmith, the blacksmith displays the base objects (equipment and material) that will be synthesized, making the relationship information visible and understandable before the synthesis occurs.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent implements preliminary display of base objects before the synthesis action. The blacksmith shows the equipment object and material object on the screen before the player confirms synthesis, allowing the player to understand the relationship between components beforehand.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If the material object is not made to disappear after synthesis, then the synthesis process is simple, but the relationship between synthesized equipment and base objects cannot be clearly presented

Engineering Contradiction:
Improverelationship information presentationVSAvoidvisual presentation system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts the material object from the game field after synthesis is complete. The material object disappears from the visual display, leaving only the synthesized equipment object visible on the player character, thereby clearly presenting the transformation relationship without requiring complex visual effects.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If equipment objects cannot be used as material objects, then the usage is simple, but the strategic depth and reusability are reduced

Engineering Contradiction:
Improveequipment object usabilityVSAvoidobject management system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements multi-functionality for equipment objects. An equipment object can serve dual purposes: being equipped on the player character for gameplay, or being used as a material object for synthesis when placed on the game field. This increases adaptability without requiring separate management systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent makes the role of equipment objects dynamic. The same object can change its function based on context - whether it is equipped, placed on the field, or selected for synthesis. The system automatically determines the appropriate function based on the object's position and state.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12533584B2Storage medium, information processing apparatus, information processing system and game process method
Publication Date: 2026.01.27 NINTENDO CO LTD
  • US12533584B2 patent drawing
  • US12533584B2 patent drawing
  • US12533584B2 patent drawing

AI summary

An example of an information processing apparatus displays, on a display device, a game image including a virtual game field where a player character is placed. The information processing apparatus generates a unified equipment object based on an equipment object and a material object, wherein the unified equipment object has an external appearance obtained by unifying together the equipment object and the material object. When a unification instruction is given while in a state where the display device is displaying a scene where the player character equipped with an equipment object and a material object are placed on the game field, the information processing apparatus generates the unified equipment object; and the information processing apparatus updates the game image so as to make the material object disappear and change the equipment object equipped on the player character to the unified equipment object.