Unified Game Controller for Seamless TV and App Switching

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Solution Overview

Problem

Conventional game systems face user-friendliness issues when switching between game-related and non-game-related tasks, such as viewing a television program guide, as they require separate operations and input switching, disrupting the gaming experience.

Innovation Solution

A game system configuration that includes an operating device and a game apparatus with units for acquiring operations, executing applications, generating operation images, determining instructions, and controlling display devices, allowing seamless operation of display devices like televisions during application execution without terminating the game session, using a single operating device for both gaming and non-gaming tasks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game system is used for multiple purposes (games and non-games), then the versatility is improved, but the ease of operation deteriorates due to the need to switch between different modes and terminate applications

Engineering Contradiction:
ImproveversatilityVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The operating device is designed to universally handle both game operations and non-game operations (such as television control) through a unified interface. The same device and operation methods can be used for different purposes without requiring separate devices or complex mode switching, thereby improving ease of operation while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If the application is terminated to control the display device, then the ease of operation is improved, but the loss of time increases due to interruption of the gaming session

Engineering Contradiction:
Improveease of operationVSAvoidloss of time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system allows preliminary configuration of display device control parameters and settings before the gaming session. This enables users to pre-set preferences and control parameters, so that when control is needed during gaming, the system can quickly adjust without requiring application termination or lengthy configuration processes, thus minimizing time loss.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

An intermediary control mechanism is introduced between the game application and the display device. This intermediary layer allows the display device to be controlled during application execution without terminating the game, acting as a mediator that enables concurrent operation of both the game and display control functions.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If separate operations are required for different functions, then the device complexity is reduced, but the ease of operation deteriorates due to multiple input switching requirements

Engineering Contradiction:
Improvedevice complexityVSAvoidease of operation
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The operating device is designed to universally handle both game operations and non-game operations (such as television control) through a unified interface. The same device and operation methods can be used for different purposes without requiring separate devices or complex mode switching, thereby improving ease of operation while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The control functions for different devices and operations are merged into a single unified control interface. By combining game control and display device control into one operating device with a consistent operation method, the system eliminates the need for multiple separate input devices and reduces the complexity of switching between different control modes.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9403094B2Information processing system, game system, information processing device, terminal device, information processing method, and storage medium having information processing program stored therein
Publication Date: 2016.08.02 NINTENDO CO LTD
  • US9403094B2 patent drawing
  • US9403094B2 patent drawing
  • US9403094B2 patent drawing

AI summary

An example game system includes a game apparatus and an operating device. The game apparatus acquires operation data from the operating device. Moreover, the game apparatus executes an application and outputs an image generated by the execution of the application to either the operating device or a predetermined display device different from the operating device, or both. When a predetermined operation is performed on the operating device during the execution of the application, a predetermined operation image is displayed on a display unit of the operating device. In a state where the operation image is displayed on the display unit, the game apparatus determines whether or not a control instruction has been provided to control the predetermined display device, on the basis of the operation data. When the control instruction is determined to have been provided, the predetermined display device is controlled in accordance with the control instruction.