Unified Player Identity Tracking Across Online and Offline Gaming

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional gaming systems fail to provide a unique player identity that extends across multiple contexts, leading to confusion among players and a lack of information about offline achievements, which hinders community building and personalized gaming experiences.

Innovation Solution

A system and method that associates online and offline gaming activities with a single sign-in mechanism, allowing players to track and cache their achievements and preferences, enabling a unified player identity across contexts, and allowing for personalized settings across all games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a conventional unique identity system is used in gaming, then player satisfaction and community sense are intended to be increased, but multiple players share the same identity causing confusion and failure to track individual offline achievements

Engineering Contradiction:
Improveplayer identity informationVSAvoididentity tracking system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The identity system is segmented into multiple contexts (online gaming, offline gaming, out-of-game activities) with a unified identity framework that tracks each separately while maintaining overall player identity. This allows individual player profiles to be maintained across different contexts without confusion.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A universal identity system is implemented that functions across multiple contexts including online gaming, offline gaming, and out-of-game activities. The same identity mechanism serves multiple purposes: tracking achievements, storing settings, and maintaining player profile information across all contexts.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If conventional identities only track limited game achievements, then the identity system remains simple, but information about offline achievements and comprehensive player data cannot be conveyed

Engineering Contradiction:
Improveplayer achievement informationVSAvoididentity system scope
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The identity system is designed to be universal across multiple contexts, tracking not only in-game achievements but also offline gaming accomplishments and out-of-game activities. This multi-functional approach allows comprehensive player information to be captured and conveyed through the unified identity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If players must customize each game individually, then each game can be optimized for the player, but the process becomes time-consuming and complex

Engineering Contradiction:
Improvegame customization processVSAvoidcustomization time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

Player settings and preferences are established in advance through a unified profile system. These pre-configured settings are then automatically applied across multiple games, eliminating the need for repetitive customization and saving time while maintaining player preferences.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

A universal settings system is implemented that applies player preferences across multiple games and contexts. The same settings mechanism serves all games, allowing players to customize once and have those settings universally applied, reducing both time and complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS7621813B2Ubiquitous unified player identity tracking system
Publication Date: 2009.11.24 MICROSOFT TECHNOLOGY LICENSING LLC
  • US7621813B2 patent drawing
  • US7621813B2 patent drawing
  • US7621813B2 patent drawing

AI summary

Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.