Unified Programming Interface for Direct Code Modification

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Solution Overview

Problem

Existing educational tools for teaching computer programming fail to enable users, especially children, to directly reprogram application parameters and observe the immediate results of their changes, as they are often disguised within game-like environments and most applications are closed-source, preventing code inspection or modification.

Innovation Solution

A system and method that allows users to transition between an application configuration and a programming interface, enabling them to change code listings related to application features and observe the effects of these changes, using a computer, display, and user input to facilitate direct programming and immediate feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If educational tools disguise learning features in a game-like environment, then children's interest in learning is improved, but the ability to directly reprogram application parameters and observe immediate results deteriorates

Engineering Contradiction:
ImproveengagementVSAvoiddirect code modification
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges the application interface and programming interface into a single unified window that can display either mode. This allows children to access direct code modification capabilities without leaving the familiar application environment, combining the engagement of game-like interfaces with the educational value of direct programming access.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The window serves multiple functions: it can display the application in first configuration and the programming interface in second configuration. This multi-functionality allows the same interface to provide both engaging application interaction and direct code editing capabilities, resolving the contradiction between engagement and direct programming access.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If applications are closed-source to protect intellectual property, then security and proprietary control are improved, but the ability to inspect and change underlying computer code deteriorates

Engineering Contradiction:
Improveproprietary controlVSAvoidcode inspection
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent segments the code inspection capability from the application execution environment. By providing a separate programming interface that displays and allows editing of code listings related to application features, it enables code inspection without exposing the entire closed-source codebase, thus maintaining proprietary control while enabling educational access.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The programming interface acts as an intermediary between the closed-source application and the user. It provides controlled access to specific code listings related to application features without revealing the underlying proprietary code structure, allowing code inspection and modification while maintaining security and intellectual property protection.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If educational tools provide immediate feedback on programming changes, then learning effectiveness is improved, but system complexity increases

Engineering Contradiction:
Improvelearning effectivenessVSAvoidinterface structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

By merging the application display and programming interface into a single window that can switch between configurations, the patent provides immediate feedback on programming changes without requiring complex multi-window or multi-application setups. The unified interface structure reduces overall system complexity while maintaining learning effectiveness.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11355030B2System and method for teaching computer programming
Publication Date: 2022.06.07 ENDLESS OS LLC
  • US11355030B2 patent drawing
  • US11355030B2 patent drawing
  • US11355030B2 patent drawing

AI summary

A system for teaching computer programming includes a computer, a display connected to the computer, software executable by the computer to generate a window on the display, and a user input for transitioning the window between a first configuration and a second configuration. In the first configuration, the window displays an application. In the second configuration, the window displays a programming interface for the application. The system further includes an editor displayed in the programming interface for changing a code listing related to a parameter of a feature displayed in the application. By changing the code listing related to the parameter of the feature and transitioning between the first configuration and the second configuration, a user is able to observe how differences in the code listing affects the parameter of the feature in the application.