Unified 3D Reality Model Rendering Engine

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Solution Overview

Problem

Current technologies fail to seamlessly integrate and display multiple reality models in a coherent manner, limiting user interaction and immersive experiences across various devices and platforms.

Innovation Solution

The system enables the correlation and display of multiple reality models as a single, interactive three-dimensional version, allowing users to engage with combined reality elements across different devices, using advanced rendering components, augmented reality environments, and adaptive network processing to analyze user behavior and tailor responses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple reality models are integrated and displayed as a single interactive 3D version, then user interaction and immersive experiences are enhanced, but system complexity and processing requirements increase

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple reality models (virtual, augmented, mixed reality) into a single integrated 3D interactive environment. This combining of separate reality models into one unified system enables enhanced user interaction while managing complexity through unified architecture rather than separate systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system creates a universal platform that handles multiple types of reality models and interaction modes through a single adaptive engine. This multi-functional approach allows the system to process virtual, augmented, and mixed reality content while maintaining consistent user interaction paradigms across different device types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If multiple reality models are seamlessly integrated across various devices and platforms, then user experience consistency improves, but development time and resource requirements increase

Engineering Contradiction:
Improveuser experience consistencyVSAvoiddevelopment time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements pre-defined interaction models and adaptive engines that are prepared in advance for handling multiple reality models. These preliminary frameworks enable consistent user experiences across devices without requiring extensive custom development for each platform, thus reducing development time while maintaining reliability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses dynamic adaptation mechanisms that automatically adjust the integrated reality models based on the specific device and platform being used. This dynamic behavior ensures consistent user experience across different devices while requiring minimal development effort, as the system adapts rather than requiring platform-specific implementations.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If advanced rendering components and adaptive network processing are used to analyze user behavior, then interaction quality improves, but processing power and energy consumption increase

Engineering Contradiction:
Improveinteraction qualityVSAvoidenergy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent implements selective processing where the adaptive network processing analyzes user behavior to the extent necessary for improving interaction quality without excessive computation. The system applies processing power proportionally to the interaction needs, avoiding unnecessary energy consumption while maintaining high interaction quality through intelligent resource allocation.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8963916B2Coherent presentation of multiple reality and interaction models
Publication Date: 2015.02.24 REINCLOUD CORP
  • US8963916B2 patent drawing
  • US8963916B2 patent drawing
  • US8963916B2 patent drawing

AI summary

A method for navigating concurrently and from point-to-point through multiple reality models is described. The method includes: generating, at a processor, a first navigatable virtual view of a first location of interest, wherein the first location of interest is one of a first virtual location and a first non-virtual location; and concurrently with the generating the first navigatable virtual view of the first location of interest, generating, at the processor, a second navigatable virtual view corresponding to a current physical position of an object, such that real-time sight at the current physical position is enabled within the second navigatable virtual view.