Unified Resurrection Point System for MMORPG Party Reconstruction
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Solution Overview
Problem
In Massively Multiplayer Role-Playing Games (MMORPGs), when a party of player characters experiences a game over state, each character's resurrection points are different, leading to wasteful time spent reconvening and a diminished gaming experience due to the hassle of re-forming the party.
Innovation Solution
The system allows users to select and display resurrection points for all characters within a party, enabling unified resurrection and reducing the time and effort required to reassemble the party, while also providing mechanisms for determining and displaying experienced resurrection points to enhance gameplay interest.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If each player character is restored at their own resurrection point after game over, then individual character progression is maintained, but time is wasted and party reconstruction becomes troublesome
Solution Approach 1:
The patent merges the resurrection locations of all party members into a single unified resurrection point. When a party member dies, all other party members are automatically transported to that same location, eliminating the need for individual travel and enabling immediate party reassembly while preserving character progression data.
Solution Approach 2:
The system pre-establishes resurrection points for each party member in advance during normal gameplay. When death occurs, the system automatically retrieves and applies these pre-stored location data, enabling instant resurrection without requiring players to manually navigate back to previous locations.
2Adaptability or versatility
If players must move from different resurrection points to a rendezvous location, then individual character autonomy is maintained, but productivity of party reconstruction is reduced
Solution Approach 1:
Instead of requiring all party members to converge on a single predetermined rendezvous location, the system inverts the approach by having all party members transported to the deceased member's resurrection point. This maintains character independence in terms of location selection while dramatically improving reconstruction speed.
Solution Approach 2:
The system automatically handles the transportation and reassembly of party members without requiring manual intervention. When a member dies, the system autonomously identifies all party members, retrieves their resurrection point data, and executes the transportation, eliminating the need for players to manually coordinate their return.
3Ease of operation
If resurrection points are displayed for all party characters, then coordinated resurrection is enabled, but system complexity increases
Solution Approach 1:
The resurrection point display system serves multiple functions: it shows the location where the deceased member will be resurrected, indicates where all party members will converge, and provides navigation guidance. This multi-functionality simplifies the interface while enabling comprehensive party coordination.
Data Source
AI summary
The present application facilitates reconstruction of a party after game over to avoid wastefulness in time required for party construction. Moreover, the present application aims at hastening reconstruction of the party to improve real thrill of the game. A game server executes the game. The game server includes a party storage for storing party information relating to the party. The party includes characters. A reached points storage stores, for each character, at least one point that the character has reached. An interface transmits, for a first character, display information that is operative to display to the first character the at least one point that the first character has reached. The display information is also operative to display to the first character the at least one point that each other character has reached and that the first character has also reached.


