Game System United Object Placement for Cooperative Play
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Solution Overview
Problem
Existing multiplayer game systems do not effectively allow skilled players to assist inexperienced players during cooperative play, limiting the enjoyment of cooperative gameplay, especially in competitive games like racing games.
Innovation Solution
A game system that includes a union event processing section to create a united object and set players to a cooperative play state, allowing the united object to be controlled based on input information from all players, with the placement position determined by the relative advantage of individual player positions before the union event.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If each player operates only his own character independently, then the game maintains competitive balance and simplicity, but skilled players cannot assist inexperienced players and cooperative play cannot be sufficiently enjoyed
Solution Approach 1:
The game system dynamically switches between individual play mode and cooperative play mode based on whether a union event has occurred. In individual play mode, each player controls their own character independently. When a union event occurs, the system transitions to cooperative play mode where player objects are united to generate a single united character that all players control together. This dynamic adaptation allows the system to provide both competitive independence and cooperative assistance as needed.
Solution Approach 2:
When a union event occurs, the system merges multiple player objects into a single united character object. The united character integrates the capabilities and positions of all participating players, allowing them to cooperate as one entity. This merging enables skilled players to assist inexperienced players by combining their control inputs and game advantages, while the system manages the complexity of coordinating multiple players through unified object control.
2Adaptability or versatility
If player objects are united to generate a single united character, then cooperative play is enhanced and skilled players can assist inexperienced players, but determining the placement position of the united object becomes complex
Solution Approach 1:
The system performs preliminary evaluation of player positions before the union event occurs. It assesses the relative advantage of each player's position (such as racing position in a race game) and uses this pre-evaluated information to determine the placement position of the united object. This preliminary action simplifies the complex task of determining where to place the united character by using pre-calculated position advantages rather than requiring complex real-time calculations during the union event.
Solution Approach 2:
The united object's placement position is automatically determined by the system based on the evaluated relative advantages of player positions. The system self-services the complex determination process by automatically selecting the most appropriate placement position that reflects the players' relative standings, eliminating the need for manual intervention or complex player negotiations about positioning.
3Adaptability or versatility
If the game allows only limited cooperative play scenarios, then game rules remain simple and easy to understand, but the ability for skilled players to assist inexperienced players is restricted
Solution Approach 1:
The game system implements dynamic mode switching between individual play and cooperative play based on union events. This allows the game to maintain simple individual play rules for most of the time while enabling flexible cooperative play scenarios when needed. The dynamic transition mechanism manages the complexity of having multiple game modes by automatically switching between them based on game state, rather than requiring players to manually configure or understand complex mode selection rules.
Data Source
AI summary
A game system can implements a multiplayer game. The game system includes: a union event processing section that disposes a united object in an object space instead of player objects respectively operated by a plurality of players when a union event has occurred, and sets the plurality of players to a cooperative play state; an individual play processing section that controls the player objects respectively operated by the plurality of players based on input information input by each of the plurality of players; and a cooperative play processing section that controls the united object based on the input information input by the plurality of players, the union event processing section determining a relative advantage of positions of the player objects respectively operated by the plurality of players before occurrence of the union event, and determining a placement position of the united object based on determination results.


