Universal Bonus Game Elements With Dynamic Redemption Attributes

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Solution Overview

Problem

Existing gaming systems limit accumulated bonus game elements to a single type, restricting their usability and requiring reconfiguration for different secondary games, and lack flexibility in offering various secondary games without reconfiguring accumulated elements.

Innovation Solution

The implementation of universal game elements that accumulate with unassigned attributes, allowing dynamic assignment based on the triggered secondary game, enabling a variety of secondary games without reconfiguration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming systems use traditional bonus game elements tied to specific secondary games, then each element has a defined function, but the system requires reconfiguration when offering different secondary games and limits element usability

Engineering Contradiction:
Improveusability of accumulated bonus game elementsVSAvoidsystem reconfiguration requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements universal bonus game elements that are not tied to any specific secondary game type. These elements can be accumulated and later assigned to different secondary games (free spin, selection, or offer and acceptance games) based on what the player triggers. This multi-functional design allows the same element type to serve multiple purposes across different game modes, eliminating the need for separate element types for each secondary game and removing reconfiguration requirements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically assigns attributes to accumulated bonus game elements based on which secondary game the player triggers. Rather than having fixed attributes from the start, the elements receive their specific function (free spins, selection picks, or offer acceptances) at the moment of redemption, adapting to the current game context. This dynamic assignment allows the system to flexibly support various secondary games without pre-configuring elements for each possibility.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If gaming systems accumulate bonus elements for specific secondary games, then the elements have clear purpose, but the system lacks flexibility in offering various secondary games

Engineering Contradiction:
Improvevariety of secondary games offeredVSAvoidelement reconfiguration needs
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal bonus element system where a single type of accumulated element can serve multiple secondary game types. The elements are designed to be game-agnostic during accumulation, gaining their specific purpose only when redeemed. This allows the system to offer free spin games, selection games, and offer and acceptance games using the same underlying element mechanism, providing variety without requiring separate element configurations for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs preliminary accumulation of universal bonus elements without committing them to any specific secondary game. Players accumulate elements during base game play, and only when a secondary game is triggered does the system assign the appropriate attribute (free spin, selection, or offer) to the accumulated elements. This preliminary, undifferentiated accumulation phase allows maximum flexibility for future game offerings without requiring advance configuration.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260057746A1Accumulating and redeeming universal game elements
Publication Date: 2026.02.26 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260057746A1 patent drawing
  • US20260057746A1 patent drawing
  • US20260057746A1 patent drawing

AI summary

Systems and methods that accumulate a universal game element, wherein upon redemption, one or more attributes of that universal game element are determined based on which of a plurality of games are triggered to be played.