Universal Controller with Image Detection for Dynamic Sub-Device Switching

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Solution Overview

Problem

Conventional information processing systems for game applications limit playability by restricting the use of accessory devices to a single type, resulting in a lack of variety in operations and engagement.

Innovation Solution

An information processing system that includes a main device with an image-capturing capability and multiple sub-devices, allowing the main device to determine the type of sub-device attached based on captured images, enabling switching between sub-devices during gameplay and adapting game processes accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a controller is attached to one type of accessory device for a game application, then the device configuration is simple, but the variety of operations and playability are poor

Engineering Contradiction:
Improvevariety of operationsVSAvoiddevice configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The controller is designed to be universally compatible with multiple types of accessory devices (gun-shaped sub unit, sword-shaped sub unit, etc.). The controller includes a core unit that can be attached to different sub units, allowing one controller to perform multiple functions across different game applications. This resolves the contradiction by enabling the controller to adapt to various accessory types without requiring separate controllers for each device type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adapts the controller's functionality based on the attached accessory type. The controller detects which sub unit is attached and adjusts its operation modes accordingly (e.g., shooting operations for gun-shaped units, swinging operations for sword-shaped units). This dynamic adaptation allows the same hardware configuration to support diverse operations without physical redesign.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple types of sub devices are supported, then playability is improved, but the complexity of detecting and identifying sub-device types increases

Engineering Contradiction:
Improvesub-device varietyVSAvoidsub-device type detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

Different sub units are assigned distinct external appearances, colors, or visual markers that enable the controller to identify the attached device type. The controller includes detection means that recognize these visual characteristics to determine which sub unit is attached. This approach simplifies detection compared to complex electronic identification systems.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent replaces complex mechanical identification systems with optical or visual recognition methods. Instead of using intricate mechanical interfaces or electronic handshaking protocols to identify sub unit types, the system uses visual markers or appearance-based recognition that can be detected by the controller's sensing capabilities, reducing the overall system complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances playability by providing a novel gaming experience, simplifying sub-device configuration, and allowing users to easily recognize and interact with different sub-devices, thereby improving user engagement and convenience.

Implementation Method 1

the main device includes an image-capturing device, and each of the sub devices includes a detected portion of which an image can be captured by the image-capturing device

Methodology Applied
Scientific EffectImage capturing: Photography

Data Source

PatentEP3508261B1Information processing program, information processing system, information processing apparatus and information processing method
Publication Date: 2024.01.03 NINTENDO CO LTD
  • EP3508261B1 patent drawingFigure 1
  • EP3508261B1 patent drawingFigure 2
  • EP3508261B1 patent drawingFigure 3

AI summary

A game system includes a plurality of types of sub devices, and a main device capable of being attached to and detached from any of the sub devices, and executes a game application. The game system determines the type of the sub device to which the main device is attached while the game application is being executed. The game system executes a game process based on a game operation performed by using the main device and/or the sub device to which the main device is attached while the game application is being executed. The game system executes a game process depending on the determined type of the sub device.