Universal Game Element Redemption Across Multiple Bonus Games

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Solution Overview

Problem

Existing gaming systems limit accumulated bonus game elements to a single type, restricting their usability and requiring reconfiguration for different secondary games, and lack flexibility in offering a variety of secondary games.

Innovation Solution

The implementation of universal game elements that are accumulated and redeemed with dynamically assigned attributes based on the triggered secondary game, allowing for a variety of secondary games to be played without reconfiguration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming systems use traditional bonus game elements tied to specific secondary games, then each bonus element can be optimized for its designated game, but the system requires separate accumulation and tracking for each game type, increasing complexity

Engineering Contradiction:
Improveversatility of bonus game elementsVSAvoidcomplexity of accumulation system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal bonus game element that can be accumulated and then assigned to different types of secondary games based on which game is triggered. Instead of having separate bonus elements for each secondary game, the system uses a single universal element that adapts its function based on the triggered game type, thereby increasing versatility while reducing system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The bonus game element's attributes are dynamically assigned based on the triggered secondary game. When a secondary game is triggered, the system determines the element's specific function and properties at that moment, allowing the same accumulated element to serve different purposes in different game contexts without requiring pre-configured separate elements

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If gaming systems accumulate bonus elements for multiple secondary games, then players can choose from more game varieties, but the system must maintain separate tracking and reconfiguration capabilities for each game type

Engineering Contradiction:
Improvevariety of secondary gamesVSAvoidease of system configuration
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The universal bonus game element eliminates the need for separate tracking systems for each secondary game. A single accumulation mechanism tracks universal elements regardless of which secondary game is eventually triggered, and the system automatically configures the element's specific function based on the triggered game, thereby maintaining game variety while simplifying operation

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs preliminary accumulation of universal bonus elements without needing to know which specific secondary game will be triggered. The elements are accumulated in advance with generic properties, and only when a secondary game is triggered does the system assign specific attributes to the elements, eliminating the need for preconfiguration of game-specific tracking systems

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12536869B2Accumulating and redeeming universal game elements
Publication Date: 2026.01.27 INTERNATIONAL GAME TECHNOLOGY INC
  • US12536869B2 patent drawing
  • US12536869B2 patent drawing
  • US12536869B2 patent drawing

AI summary

Systems and methods that accumulate a universal game element, wherein upon redemption, one or more attributes of that universal game element are determined based on which of a plurality of games are triggered to be played.