Universal Game Element Unlocking Across Levels

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Solution Overview

Problem

Computer games with multiple levels face challenges in minimizing technical complexity while providing a varied gaming experience for users.

Innovation Solution

A method and system for a computer-implemented game that allows users to select levels and unlock game elements based on criteria such as recent unlocking or upgrading, with these elements being displayed visually distinctively and usable across multiple levels, including those previously played, to assist users in achieving specific scores or objectives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple levels with varied game elements are provided, then user engagement and gaming experience variety are improved, but device complexity and technical requirements increase

Engineering Contradiction:
Improvegaming experience varietyVSAvoidtechnical complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal game element system where a single set of game elements can be applied across multiple levels and game modes. The processor determines suitability of game elements for different levels based on criteria rather than requiring separate elements for each level, reducing overall system complexity while maintaining variety.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses parameter-based suitability determination where game elements have associated parameters (such as type, power level, or category) that are compared against level requirements. This allows the same game element to be adapted to different levels by changing which parameters are matched, rather than creating separate elements for each level.

Inventive Principle:
Principle #35Parameter changes

2Duration of action of stationary object

If unlockable game elements are provided across multiple levels, then user engagement and replayability are improved, but memory requirements and data management complexity increase

Engineering Contradiction:
ImprovereplayabilityVSAvoiddata storage requirements
Core Design Contradiction:
Duration of action of stationary objectVSQuantity of substance

Solution Approach 1:

The patent creates a universal unlockable game element system where elements unlocked in one level can be reused in other levels. Instead of storing separate unlock states for each level, the system maintains a global unlock status that applies across multiple levels, reducing memory requirements while enhancing replayability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the unlock state management across multiple levels into a single unified system. Game elements are unlocked once and their availability is determined by suitability criteria rather than level-specific unlock conditions, consolidating data storage needs while providing cross-level replayability.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11273379B2Method and apparatus for providing a computer implemented game
Publication Date: 2022.03.15 KING COM
  • US11273379B2 patent drawing
  • US11273379B2 patent drawing
  • US11273379B2 patent drawing

AI summary

A computer implemented game has unlockable game elements. When unlocked these unlockable game elements may provide extra moves or the like when playing a level. These game elements may be associated with a level. The game elements are unlocked by playing the game over a set of levels.