Unlockable Musical Instruments in Gaming Systems

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Solution Overview

Problem

There is a need to enhance player enjoyment and excitement in gaming machines by providing new and engaging primary and bonus games that offer varied and synchronized experiences.

Innovation Solution

A gaming system and method that incorporates a musical game associated with unlockable musical instruments, where players progressively unlock instruments during gameplay, with each unlock revealing sounds and awards, creating a synchronized musical experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple musical instruments are provided in the musical game, then the player enjoyment and excitement are enhanced, but the device complexity increases

Engineering Contradiction:
Improveplayer enjoymentVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The musical game is segmented into multiple instrument categories (e.g., percussion, strings, winds, brass), with each category containing specific instruments. This segmentation allows the system to manage complexity by organizing instruments into manageable groups while still providing a diverse and engaging musical experience for players.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically determines which instruments are unlocked and available during gameplay based on various factors such as wager amounts, game progress, and random outcomes. This dynamic approach allows the game to adapt its complexity level during play, providing more instruments when appropriate while maintaining manageability through selective unlocking.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If more musical instruments are unlocked during gameplay, then the musical experience is enhanced, but the processing requirements increase

Engineering Contradiction:
Improvemusical experienceVSAvoidprocessing requirements
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

Instead of making all instruments available from the start, the system implements partial action by unlocking only a subset of instruments during gameplay. This approach provides an enhanced musical experience through progressive revelation while keeping processing requirements manageable by limiting the number of active instrument tracks at any given time.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system performs preliminary actions by pre-defining instrument categories and unlock conditions before gameplay begins. This allows the game to efficiently manage instrument loading and activation, reducing real-time processing requirements while still delivering a rich musical experience as instruments are progressively unlocked.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8777744B2Gaming system and method configured to provide a musical game associated with unlockable musical instruments
Publication Date: 2014.07.15 INTERNATIONAL GAME TECHNOLOGY INC
  • US8777744B2 patent drawing
  • US8777744B2 patent drawing
  • US8777744B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to gaming systems and methods configured to provide a musical game associated with unlockable musical instruments. In one embodiment, the musical game is associated with a plurality of different musical instruments that are initially unlocked or locked and a plurality of different instrument playing events, each of which is associated with one or more of the musical instruments. Upon an occurrence of one of the instrument playing events, the gaming system produces at least one sound and provides an award associated with each unlocked musical instrument associated with that instrument playing event. The gaming system does not produce any sounds or provide any awards associated with any locked musical instruments associated with that instrument playing event. Upon an occurrence of an instrument unlock event, if any of the musical instruments are locked, the gaming system unlocks at least one locked musical instrument.