Upgradeable Game Object Visual and Value Dynamics
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Solution Overview
Problem
Conventional electronic gaming machines do not allow players to modify the appearance of game objects, such as symbols, during gameplay, limiting the engagement and reward mechanisms in secondary games.
Innovation Solution
The electronic gaming machine displays an upgradeable game object whose visual appearance and credit value can be incremented based on specific symbol combinations occurring during a secondary game, allowing players to visually upgrade and accrue value for the game object.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional electronic gaming machines display static game objects, then the game structure is simple and easy to operate, but player engagement and reward mechanisms are limited
Solution Approach 1:
The patent implements dynamic game objects that can change their visual appearance and properties during gameplay. The game object transitions from a static state to a dynamic state where it can be upgraded through multiple levels, with each upgrade modifying its visual characteristics and associated credit values. This dynamic transformation resolves the contradiction by providing adaptability and player engagement while managing complexity through structured upgrade paths.
Solution Approach 2:
The patent changes key parameters of the game object during gameplay, including visual appearance parameters and credit value parameters. The object's parameters are not fixed but can be modified through upgrades triggered by symbol combinations. This parameter change mechanism enables player engagement and reward mechanisms while maintaining a manageable game structure through predefined parameter transformation rules.
2Adaptability or versatility
If game objects have fixed appearance and value, then the game design is straightforward, but the gaming experience lacks dynamic rewards and visual feedback
Solution Approach 1:
The patent segments the game object's transformation into discrete upgrade levels, where each level represents a specific visual and value state. The upgrade process is divided into distinct stages triggered by specific symbol combinations, creating a structured progression system. This segmentation resolves the contradiction by providing dynamic gaming experience through manageable, discrete transformation steps rather than continuous or complex changes.
Solution Approach 2:
The patent implements feedback mechanisms where symbol combinations provide visual and value feedback to the player through game object upgrades. The upgraded appearance and increased credit values serve as immediate feedback for achieving specific game outcomes. This feedback loop enhances gaming experience dynamics while maintaining straightforward game design through clear cause-and-effect relationships between symbol combinations and upgrade triggers.
3Adaptability or versatility
If secondary games allow no modification of game objects, then the game rules are simple and easy to understand, but reward mechanisms are limited
Solution Approach 1:
The patent makes the game object multi-functional by enabling it to serve both as a visual display element and as a value accumulator. The same object that displays visual appearance also tracks and displays credit values, combining multiple game functions into a single unified element. This universality resolves the contradiction by enhancing reward mechanisms through a multi-functional object while avoiding the complexity of separate modification systems.
Solution Approach 2:
The patent establishes predefined upgrade paths and visual transformations that occur automatically when specific symbol combinations are achieved. The upgrade criteria and visual changes are determined in advance, allowing players to understand the reward mechanism without complex real-time decision-making. This preliminary action approach enhances reward mechanisms through structured possibilities while maintaining simple, easy-to-understand game rules.
Data Source
AI summary
A gaming machine presents a game in which an upgradeable object accrues value. The gaming machine includes a player input interface, a credit input mechanism and a game controller configured to perform operations. The game controller presents a primary game, in which a plurality of reels are simulated, spins the plurality of simulated reels each time a player makes a wager, determines, a number of scatter symbols stopped and displayed from the reels, triggers, a bonus game in which an appearance of the upgradeable game object is upgradeable and in which a credit value associated with the upgradeable game object is upgradeable, upgrades the appearance of the object, increases the credit value associated with the object, and adds the credit value associated with the object to the credit balance of the player.


