Upsampling Digital Material Models Using Machine Learning for Radiance Accuracy
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Solution Overview
Problem
Conventional techniques for upsampling digital material models in computer graphics, such as bilinear upsampling, fail to accurately account for different radiances, leading to visual inaccuracies and computational inefficiencies when simulating materials under varying light conditions.
Innovation Solution
The proposed system uses a machine learning model trained on super-resolution digital material models rendered under different light positions to generate high-resolution texels, effectively upsampling digital material models based on radiances and improving their realism under various lighting conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If conventional bilinear upsampling is used to increase resolution, then the digital material model achieves higher resolution, but visual accuracy and realism under varying lighting conditions deteriorate
Solution Approach 1:
The system pre-trains a machine learning model on comprehensive training data that includes renderings at multiple light positions and resolutions. This preliminary training enables the model to learn the complex relationships between low-resolution inputs and high-resolution outputs under various lighting conditions, so that when actual upsampling is needed, the model can immediately apply this pre-learned knowledge to generate visually accurate results without performing computationally expensive real-time calculations.
Solution Approach 2:
The machine learning model acts as an intermediary between the low-resolution input digital material model and the desired high-resolution output. Instead of directly applying simple bilinear interpolation, the model processes the low-resolution input through learned transformations that account for lighting variations, effectively mediating the conversion to produce visually accurate high-resolution results that bilinear upsampling cannot achieve.
2Reliability
If high-resolution digital material models are generated using machine learning, then visual realism under varying lighting conditions improves, but computational complexity increases
Solution Approach 1:
The system performs the computationally intensive model training phase in advance, during which the machine learning model learns to generate high-resolution digital material models that are visually realistic under varying lighting conditions. Once trained, the model can be deployed with relatively low computational overhead, as the heavy lifting of learning complex relationships has already been completed during the preliminary training phase.
Solution Approach 2:
The system creates a trained machine learning model that encapsulates the knowledge of how to generate visually realistic high-resolution digital material models. This model can then be copied and deployed across different systems or applications, allowing the computational complexity to be paid once during training rather than repeatedly during actual usage, thereby reducing the operational computational burden.
3Productivity
If conventional upsampling techniques are used, then processing speed is maintained, but accuracy in simulating materials under varying light conditions deteriorates
Solution Approach 1:
The system replaces the mechanical upsampling process (bilinear interpolation) with a machine learning-based approach. Instead of using simple mathematical interpolation formulas, the trained neural network model processes the low-resolution input and generates high-resolution output that accurately simulates material appearance under varying light conditions, achieving both speed and accuracy that conventional methods cannot simultaneously provide.
Data Source
AI summary
In implementation of techniques for upsampling a digital material model based on radiances, a computing device implements an upsampling system to receive an input digital material model having a first resolution. The upsampling system generates a bilinearly upsampled texel based on the input digital material model having the first resolution. The upsampling system then generates a texel having a second resolution that is higher than the first resolution based on the bilinearly upsampled texel using a machine learning model trained on training data to generate texels. Based on the texel having the second resolution, the upsampling system generates an output digital material model having a resolution that is higher than the first resolution.


