User Accessory Game Control via Motion Tracking
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Solution Overview
Problem
Conventional game controllers focus interaction and feedback on players' hands, limiting enjoyment in one-player or multiplayer games by not engaging other body parts, thus reducing overall user interaction and stimulation.
Innovation Solution
A system and method that uses a user accessory, such as a sex toy, integrated with a computing device to receive user input and control game characters, allowing users to engage their body parts to influence game performance and feedback, with the accessory being configured based on selected games and user input, and controlled based on quantified performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional controllers with buttons and levers are used, then the controller structure is simple and easy to manufacture, but the user interaction is limited to hands only, reducing enjoyment and engagement
Solution Approach 1:
The patent transitions control from hand-based 2D button pressing to full-body 3D movement tracking. The motion tracking system captures spatial coordinates (x, y, z) and orientation data, enabling players to control game characters through natural body movements in three-dimensional space, thereby significantly enhancing interaction engagement while managing complexity through software-based tracking.
Solution Approach 2:
The patent replaces mechanical controllers (buttons, levers) with a motion tracking system that uses cameras, sensors, and computer vision algorithms to detect and interpret body movements. This substitution eliminates the need for physical hand controllers while providing more immersive full-body interaction, resolving the contradiction between operational engagement and device complexity.
2Reliability
If feedback focuses only on hands through conventional controllers, then the system is simple to implement, but user enjoyment and stimulation are reduced
Solution Approach 1:
The patent segments the feedback system into multiple independent channels: visual feedback through displays, auditory feedback through speakers, and tactile feedback through haptic devices. Each feedback type can be independently controlled and optimized, providing comprehensive multi-sensory engagement that enhances reliability of feedback effectiveness while distributing system complexity across separate modules.
Solution Approach 2:
The motion tracking system serves multiple functions simultaneously: it tracks player position, determines game actions, provides visual feedback, and enables social interaction features. This multi-functionality consolidates what would otherwise require separate systems into a unified platform, improving feedback effectiveness without proportionally increasing overall device complexity.
3Adaptability or versatility
If body parts other than hands are used for control, then user engagement and enjoyment are enhanced, but the device complexity and configuration requirements increase
Solution Approach 1:
The motion tracking system automatically detects and adapts to the user's body configuration without requiring manual setup. The system captures baseline body position data, automatically identifies key body parts for control, and configures tracking parameters based on the user's physical characteristics. This self-service approach enables versatile body part engagement while minimizing configuration complexity for users.
Data Source
AI summary
A method includes selecting a computing device interaction, configuring a user accessory based on the selected computing device interaction, and performing the computing device interaction using the configured user accessory. The method also includes quantifying a computing device interaction performance of one or more users and controlling the user accessory based on quantifying the computing device interaction performance. A body part of one of the one or more users is inserted into or received by the user accessory.


