User-Controlled 3D Simulation for Realistic Interaction
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Solution Overview
Problem
Current 3D simulation technologies for virtual reality lack user-controlled, realistic interactions such as intrusive and extrusive interactions, real-time environment mapping, dynamic customization of textures, and human-like intelligent interactions, limiting the ability to simulate real-world object properties and behaviors like touch, sound, and environmental changes.
Innovation Solution
A method and system for user-controlled realistic 3D simulation that allows extrusive and intrusive interactions, real environment mapping, and dynamic customization of 3D models, enabling users to interact with 3D objects in a more realistic manner by receiving input through various modes and displaying realistic 3D views with features like pressure, temperature, and touch views, and incorporating a virtual assistant with natural language processing for human-like interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional 3D viewing systems are used, then basic 3D visualization is achieved, but user interaction is limited to pre-set interactions and cannot simulate real-world object properties
Solution Approach 1:
The patent creates a virtual copy of the real object that replicates its physical properties including appearance, shape, dimensions, texture, and internal structure. This virtual copy enables users to interact with it as if it were the real object, allowing intrusive interactions like disassembly and extrusive interactions like rotation and manipulation without needing the actual physical object present
Solution Approach 2:
The system introduces a virtual reality intermediary layer between the user and the real object. This intermediary virtual copy mediates all interactions, translating user actions into simulated physical responses such as mirror effects, light interactions, and mechanical movements, thereby enabling realistic interaction without direct physical contact
2Ease of operation
If static images or simple videos are displayed, then loading is fast, but user cannot interact with the product from all angles or check functionalities
Solution Approach 1:
The patent transforms static images and videos into dynamic 3D virtual models that can be manipulated in real-time. The virtual copy allows users to rotate the object 360 degrees, disassemble components, and explore internal structures dynamically, providing interactive functionality without requiring multiple static images or pre-rendered video sequences
Solution Approach 2:
The system transitions from two-dimensional static images or videos to three-dimensional interactive models. This dimensional enhancement allows users to view and interact with the object from any angle and at any depth level, including internal structures, providing comprehensive interaction capability in a single dynamic model rather than multiple static representations
3Adaptability or versatility
If pre-defined interaction systems are used, then implementation is simple, but human-like intelligent interaction with facial expressions and hand movements is not achieved
Solution Approach 1:
The patent replaces traditional mechanical or rule-based interaction systems with AI-driven intelligent systems. The virtual assistant uses natural language processing and computer vision to understand user intent and generate human-like responses with facial expressions and hand movements, substituting complex mechanical interaction protocols with intelligent algorithms that adapt to user behavior
Data Source
AI summary
Method, technology and system of user-controlled realistic 3D simulation and interaction are disclosed for providing realistic and enhanced digital object viewing and interaction experience with improved three dimensional (3D) visualization effects. A solution is provided to make available 3D-model/s carrying similar properties of real object, where performing user-controlled realistic interactions selected from extrusive interaction, intrusive interactions, time-bound changes based interaction and real environment mapping based interactions are made possible as per user choice.


