User-Controlled Entertainment System with Exclusive Game Privileges

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Solution Overview

Problem

Existing entertainment systems in public venues lack user control over game pace and availability, forcing patrons to wait for predetermined game times and follow server-controlled gameplay schedules, which does not accommodate individual player needs or preferences.

Innovation Solution

A system allowing wireless communication device operators to request and obtain exclusive privileges to control aspects of multi-player games, such as game type, pace, and start time, through a server that communicates with multiple devices, enabling personalized gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the venue server controls all aspects of entertainment availability and game pace, then the system can maintain centralized control and standardized game flow, but patrons lose the ability to customize their gaming experience according to their preferences

Engineering Contradiction:
Improvegame customization capabilityVSAvoidsystem control structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system transitions from a static, server-controlled game flow to a dynamic, user-controlled experience. Patrons can request exclusive privileges to control game pace, pause games, adjust timing parameters, and customize entertainment delivery according to their preferences, making the system adaptable to individual needs while maintaining overall server coordination.

Inventive Principle:
Principle #15Dynamics

2Loss of time

If the server provides entertainment at predetermined times only, then the system can maintain organized game schedules and resource allocation, but patrons must wait for designated game times and cannot play immediately

Engineering Contradiction:
Improvewaiting time for game availabilityVSAvoidgame delivery efficiency
Core Design Contradiction:
Loss of timeVSProductivity

Solution Approach 1:

Patrons can pre-request exclusive privileges and express their preference for immediate game access before the server assigns a game slot. This allows the system to prepare game resources in advance and notify patrons when games become available, reducing waiting time while maintaining scheduled organization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements a feedback mechanism where patrons communicate their desire for immediate game access, and the server responds by assigning available games or notifying when games become available. This continuous interaction optimizes game allocation and minimizes waiting time based on real-time demand.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the server controls the pace of game play with fixed time intervals, then the system can maintain consistent game flow and timing, but patrons cannot pause or adjust the game speed to accommodate their reading and thinking speeds

Engineering Contradiction:
Improvegame play controlVSAvoidgame time flexibility
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system allows dynamic adjustment of game pace by enabling patrons to request exclusive privileges that grant them control over timing parameters. Patrons can pause games, extend response time, or accelerate game flow according to their personal reading and thinking speeds, transforming the fixed timeline into a flexible, user-adapted schedule.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9498713B2User-controlled entertainment system, apparatus and method
Publication Date: 2016.11.22 EGAMESCOM HOLDINGS LLC
  • US9498713B2 patent drawing
  • US9498713B2 patent drawing
  • US9498713B2 patent drawing

AI summary

A system, method, and apparatus for allowing a wireless communication device operator to control aspects of a multi-player game are described. In one embodiment, a server sends a signal to a plurality of wireless communication devices indicating an availability of an exclusive privilege for one of the wireless communication device operators to exclusively control one or more aspects of the multi-player game. Next, a request is received from a first wireless communication device for a first wireless communication device operator to receive the exclusive privilege. Then, the server determines whether another wireless communication device operator has already been assigned the exclusive privilege to play the multi-player game; if not, the exclusive privilege is assigned to the first wireless communication device. Finally, the server sends a confirmation to the first wireless communication device indicating that the first wireless communication device operator has been granted the exclusive privilege.