User-Defined 3D Interaction Spaces for Gesture-Based Camera Control

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Solution Overview

Problem

Conventional machine interfaces are limited and inefficient, requiring improvements for more effective user interaction with machines.

Innovation Solution

A method for creating user-defined interface modalities in a 3D sensor space using gestures of control objects, such as hands or tools, to interpret and manipulate virtual objects and cameras, enabling modeling of physical and virtual interactions for machine control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional machine interfaces are used, then device complexity is reduced, but ease of operation deteriorates

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D planar interfaces to 3D spatial interfaces, allowing users to interact with virtual objects in three-dimensional space. This dimensional expansion enables more intuitive and efficient user operations by leveraging natural hand gestures and spatial understanding, directly improving ease of operation while the virtualization handles the complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces virtual objects as intermediaries between the user and the machine system. These virtual objects serve as mediators that translate complex machine operations into simple, intuitive gestures, improving ease of operation while the system manages the underlying complexity through the virtual interface layer.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If conventional machine interfaces are used, then device complexity is minimized, but adaptability deteriorates

Engineering Contradiction:
Improveinterface flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic virtual objects that can change their properties, behavior, and interaction modes based on user actions and context. This dynamic nature allows the interface to adapt to different user needs and tasks, significantly improving adaptability while the system manages complexity through programmed responses and virtualization.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent creates a universal 3D interaction framework that can handle multiple types of operations and interfaces through a common set of virtual objects and gestures. This multi-functionality allows a single complex system to provide diverse interface capabilities, improving adaptability across different applications while sharing the underlying complexity management.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12405674B2User-defined virtual interaction space and manipulation of virtual cameras with vectors
Publication Date: 2025.09.02 SIM IP HXR LLC
  • US12405674B2 patent drawing
  • US12405674B2 patent drawing
  • US12405674B2 patent drawing

AI summary

The technology disclosed relates to creating user-defined interaction spaces and modalities in a three dimensional (3D) sensor space in response to control gestures. It also relates to controlling virtual cameras in the 3D sensor space using control gestures and manipulating controls of the virtual cameras through the control gestures. In particular, it relates to defining one or more spatial attributes of the interaction spaces and modalities in response to one or more gesture parameters of the control gesture. It also particularly relates to defining one or more visual parameters of a virtual camera in response to one or more gesture parameters of the control gesture.