User-Level Wait State Management for Processor Power Efficiency

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In modern cooperative threaded software, processors waste active power while waiting for other threads to complete, and existing mechanisms like MONITOR and MWAIT instructions incur high latency and complexity due to OS involvement.

Innovation Solution

A user-level instruction allows applications to wait for conditions such as value detection or interrupt signals without OS intervention, enabling the processor to enter a low power state based on time-bounded calculations, thereby avoiding OS overhead.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If the processor burns active power while waiting for another thread to complete, then the processor can respond quickly when the thread completes, but power is wasted during the waiting period

Engineering Contradiction:
Improveresponse speedVSAvoidpower wastage
Core Design Contradiction:
SpeedVSLoss of energy

Solution Approach 1:

The processor dynamically transitions between active and low-power states based on whether work needs to be performed. When a thread is waiting for another thread to complete, the processor enters a low-power state (C-state) to conserve energy, and can quickly exit to the active state when needed, making the power consumption adaptive to the actual workload requirements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the operational parameters of the processor by introducing different power states (C-states) with varying levels of power consumption and wake-up latencies. The system selects appropriate power state parameters based on the waiting duration and urgency of thread completion, optimizing the trade-off between power savings and response speed.

Inventive Principle:
Principle #35Parameter changes

2Loss of energy

If the OS is invoked to place the core into a wait state, then the processor can enter a low power state, but significant overhead and latency are introduced

Engineering Contradiction:
Improvepower consumptionVSAvoidlatency
Core Design Contradiction:
Loss of energyVSLoss of time

Solution Approach 1:

The invention extracts the wait state management functionality from the operating system kernel and implements it directly in user-space application code. By removing the OS invocation overhead and implementing the monitor and broadcast instructions in user-space, the system achieves low-power waiting without the significant latency and complexity introduced by OS involvement.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The application itself manages the wait state by executing monitor instructions to set up the waiting condition and broadcast instructions to wake up waiting threads. This self-service approach eliminates the need for OS intervention, reducing both the overhead and latency associated with kernel-space transitions while maintaining the ability to enter low-power states.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If the OS scheduling is used to manage waiting threads, then system-wide resource management is maintained, but the waiting thread may not be the next scheduled thread when it exits the wait state

Engineering Contradiction:
Improvesystem resource managementVSAvoidthread execution efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The invention implements a feedback mechanism where the broadcasting thread directly notifies waiting threads through broadcast instructions, creating a deterministic wake-up path. This feedback loop ensures that when a thread exits the wait state, it is guaranteed to be the next scheduled thread, eliminating the uncertainty introduced by OS scheduling while still allowing the OS to maintain overall system resource management.

Inventive Principle:
Principle #23Feedback

4Loss of energy

If MONITOR and MWAIT instructions are used at the OS privilege level, then the processor can monitor address ranges and enter low power states, but complexity and overhead are significantly increased

Engineering Contradiction:
Improvepower consumptionVSAvoidsystem complexity
Core Design Contradiction:
Loss of energyVSDevice complexity

Solution Approach 1:

The invention creates simplified copies of the monitor and broadcast functionality that operate in user-space rather than requiring full OS privilege level instructions. By implementing user-space versions of these instructions that leverage existing processor features, the system reduces the complexity and overhead associated with OS-level monitor/mwait while maintaining the core functionality of monitoring address ranges and entering low-power states.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9032232B2Instruction for enabling a processor wait state
Publication Date: 2015.05.12 INTEL CORP
  • US9032232B2 patent drawing
  • US9032232B2 patent drawing
  • US9032232B2 patent drawing

AI summary

In one embodiment, the present invention includes a processor having a core with decode logic to decode an instruction prescribing an identification of a location to be monitored and a timer value, and a timer coupled to the decode logic to perform a count with respect to the timer value. The processor may further include a power management unit coupled to the core to determine a type of a low power state based at least in part on the timer value and cause the processor to enter the low power state responsive to the determination. Other embodiments are described and claimed.