User Voting Mechanism for Game Content Selection

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Solution Overview

Problem

Current gaming systems lack effective mechanisms for user-driven content selection in online games, failing to adequately incorporate user preferences and engagement metrics to influence future game content development.

Innovation Solution

A system where users are assigned a voting power parameter based on their gameplay activities, allowing them to vote for potential future game content, with voting power earned through gameplay metrics and in-game purchases, and rewards distributed based on user voting milestones.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If users are enabled to vote for future game content through external user forums, then user feedback is obtained, but user engagement and retention in the online game itself are not effectively enhanced

Engineering Contradiction:
Improveuser feedbackVSAvoiduser engagement in game
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The patent introduces an intermediary voting mechanism that bridges external user feedback and internal game content development. Users cast votes for potential game content through a structured system that translates their preferences into actionable insights for content creators, while keeping the voting process integrated with the game ecosystem rather than relying on separate external forums.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements a closed-loop feedback mechanism where user votes directly influence future game content selection. The feedback cycle includes: presenting content options to users, collecting votes, analyzing voting results, and implementing selected content in future game releases. This creates continuous engagement as users see their input directly shape the game evolution.

Inventive Principle:
Principle #23Feedback

2Reliability

If voting power is distributed based on gameplay metrics and in-game purchases, then user investment in the game is reflected, but complexity in determining and managing voting power increases

Engineering Contradiction:
Improvevoting system fairnessVSAvoidvoting power management
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent transforms abstract user investment concepts into concrete, quantifiable voting power parameters. Different gameplay metrics (playtime, achievements, rankings) and purchase types are assigned specific weighting factors that convert diverse user contributions into a standardized voting power score. This parameterization simplifies the management of voting power while maintaining fairness by objectively reflecting user investment levels.

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If multiple sets of potential future game content are presented to users for voting, then content selection quality improves, but user interface complexity and user cognitive load increase

Engineering Contradiction:
Improvecontent selection accuracyVSAvoidvoting interface usability
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent divides the voting interface into segmented, manageable sections. Instead of presenting all potential content options simultaneously, the system segments content categories (new features, character updates, map additions, etc.) and allows users to vote within each segment separately. This reduces cognitive load while maintaining comprehensive content selection coverage through structured categorization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The voting interface dynamically adapts based on user behavior and game context. The system adjusts content presentation by prioritizing categories relevant to specific user profiles, dynamically reordering options based on popularity or recency, and adapting the number of simultaneously displayed options based on user interaction patterns. This dynamic adaptation maintains ease of use while preserving content selection quality.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10946268B2Facilitating user voting for future game content in an online game
Publication Date: 2021.03.16 ELECTRONIC ARTS INC
  • US10946268B2 patent drawing
  • US10946268B2 patent drawing
  • US10946268B2 patent drawing

AI summary

A system and method for facilitating user voting for potential future game content in an online game are disclosed. Multiple sets of the potential future game content may be presented to users for voting. A user vote for a given set of the potential future game content may cost an amount of voting power associated with the user. The user may earn voting power by engaging in gameplays, making in-game purchases, and/or undertaking any other game-related actions desired by the provider(s) of the online game. A set of potential future game content may be selected based on votes received from the users. In some examples, rewards may be determined for distribution to the users based on the voting for the potential future game content.