UV Space Rendering for Neural Scaling

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current graphics processing technologies face challenges in efficiently processing UV space data for machine learning models, as they are trained primarily on screen space data, which is more difficult for these models to comprehend.

Innovation Solution

The implementation of UV space rendering techniques that decouple rasterization, allowing for the processing of frame data in UV space, enabling neural scaling and efficient transmission of visual data across networks, particularly in cloud gaming systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If screen space data is used for machine learning model training, then the data is easily comprehended by humans, but it becomes more difficult for machine learning models to comprehend

Engineering Contradiction:
ImproveHuman comprehension of dataVSAvoidMachine learning model comprehension of data
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent introduces UV space as an intermediary representation that bridges human-comprehensible screen space and machine-learning-friendly feature space. The UV coordinates serve as a mediator that preserves geometric relationships while being more suitable for neural network processing, allowing both human visualization and machine learning comprehension

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If traditional screen space rendering is used, then rendering quality is maintained, but computational overhead increases and neural scaling efficiency decreases

Engineering Contradiction:
ImproveRendering qualityVSAvoidComputational efficiency and neural scaling
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent transitions from 2D screen space coordinates to 3D UV space coordinates, adding a dimensional perspective that enables more efficient neural network processing. This dimensional change allows the rendering pipeline to maintain quality while improving computational efficiency for AI upscaling operations

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent decouples the rendering pipeline into separate stages: traditional rasterization for geometric accuracy, followed by UV space processing for neural network input. This segmentation allows each component to optimize for its specific function, maintaining rendering quality while improving overall computational efficiency

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240312113A1UV space rendering and ai processing
Publication Date: 2024.09.19 INTEL CORP
  • US20240312113A1 patent drawing
  • US20240312113A1 patent drawing
  • US20240312113A1 patent drawing

AI summary

Described herein are techniques to render frame data in UV space and process the UV space data via a machine learning model. One embodiment provides an apparatus including a parallel processor having first circuitry configured to execute operations associated with a three-dimensional (3D) application programming interface (API) to render scene data for a frame in a UV coordinate space, second circuitry configured to execute instructions to perform a matrix multiply accumulate operation associated with a machine learning model that is trained to process the scene data in the UV coordinate space to generate processed scene data in the UV coordinate space, and third circuitry to rasterize the processed scene data in the UV coordinate space into a screen space representation of the scene data.