Vehicle-to-Vehicle Interactive Space Without Central Server
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Solution Overview
Problem
Current vehicle-to-vehicle communication systems require a robust network and internet connection to facilitate shared experiences between vehicles, limiting their functionality in areas without reliable connectivity.
Innovation Solution
A system that utilizes vehicle-to-vehicle communication to create interactive spaces, such as augmented or virtual reality environments, by using processors and client devices installed in vehicles to share experiences directly between vehicles without the need for a central server or active internet connection, allowing users to interact with virtual content that syncs when vehicles come into proximity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a robust network and internet connection are used to facilitate shared experiences between vehicles, then the quality and reliability of shared experiences is improved, but the system becomes dependent on external infrastructure and cannot function in areas without reliable connectivity
Solution Approach 1:
The patent introduces vehicle-to-vehicle communication as an intermediary mechanism that enables direct peer-to-peer data exchange between vehicles. This eliminates the need for external network infrastructure by creating a self-contained communication channel where vehicles can share experience data directly when in proximity, thus resolving the contradiction between reliable shared experiences and adaptability to areas without connectivity.
Solution Approach 2:
The system segments the communication architecture into local vehicle-based components rather than relying on a centralized server infrastructure. Each vehicle maintains its own experience data locally and can share it with nearby vehicles through direct communication, allowing the system to function independently in areas without robust network connectivity while maintaining reliability through localized data sharing.
2Reliability
If a central server is used to manage shared experiences, then coordination and synchronization between vehicles is improved, but the system complexity and infrastructure requirements increase
Solution Approach 1:
The patent implements a self-service architecture where each vehicle independently manages its own experience data and autonomously communicates with other vehicles to share and synchronize experiences. This eliminates the need for a central server by distributing the coordination function across individual vehicles, thereby reducing system infrastructure complexity while maintaining synchronization reliability through peer-to-peer communication protocols.
3Device complexity
If vehicle-to-vehicle communication is implemented without a central server, then system simplicity and reduced infrastructure are achieved, but the ability to maintain consistent shared experiences across multiple vehicles becomes more difficult
Solution Approach 1:
The patent employs dynamic communication protocols that adapt to the presence and proximity of vehicles. When vehicles are in range, they establish direct communication links to share and synchronize experience data in real-time. This dynamic approach maintains experience consistency across vehicles without requiring a central server, as the system automatically adjusts its communication topology based on vehicle locations and connectivity conditions.
Data Source
AI summary
This disclosure relates to systems and methods to provide an interactive space based on vehicle-to-vehicle communications. A vehicle may store experience information and/or other information. The experience information may define virtual content to be presented to a user residing in the vehicle to create an interactive space. The virtual content may be associated with an experience location in a real-world environment. Responsive to a vehicle location of the vehicle being at or near the experience location, the user may be presented with views of the virtual content. The user may interact with the virtual content causing an update of the experience information. Upon detection of presence of a second vehicle, the vehicle may communicate the updated experience information to the second vehicle.


