Value-Based Game Element Presentation for Player Engagement
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing game systems struggle to maintain player interest by providing diverse and engaging game elements, leading to a decline in enjoyment.
Innovation Solution
A non-transitory computer readable medium and gaming device that grants game elements with value information, presenting them in different modes based on their value, and selecting them through lotteries to enhance player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If game elements are provided with diverse presentation modes based on value information, then player enjoyment is improved, but system complexity increases
Solution Approach 1:
The patent applies local quality by assigning different presentation modes to different value ranges of game elements. High-value elements receive special presentation modes while standard elements use default modes, allowing differentiated treatment without overcomplicating the entire system. The presentation control unit selectively applies complex presentation only where needed based on value thresholds.
Solution Approach 2:
The system changes presentation parameters (mode selection) based on the value information parameter of game elements. By using value thresholds to determine presentation mode, the system dynamically adapts its behavior without requiring complex manual configuration, resolving the contradiction between adaptability and complexity.
2Adaptability or versatility
If game elements are selected through lottery mechanism, then player engagement is enhanced, but predictability of provision decreases
Solution Approach 1:
The patent implements a dynamic provision system where the lottery mechanism allows random selection of game elements, enhancing player engagement through uncertainty and excitement. The system dynamically determines which elements to provision based on lottery outcomes rather than fixed assignments, accepting reduced predictability as a trade-off for increased engagement.
Data Source
AI summary
There is provided a non-transitory computer readable medium storing a program causing a computer to function as: a game element grant unit configured to grant at least one or more game elements which are associated with value information; and a presentation unit configured to, in a first stage, present the granted game elements in one of a first mode and a second mode, and to, in a second stage subsequent to the first stage, present the granted game elements in a mode according to the value information of the game elements.


