Variable Accumulation Prize Redemption System
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Solution Overview
Problem
Gaming establishments face challenges with player loyalty programs as points often go unredeemed, leading to overhang liabilities and low conversion rates, which discourage players from continuing to play and accrue points.
Innovation Solution
A system and method that displays prize buckets and level indicators on gaming machines, allowing players to accumulate and redeem points based on predefined criteria, with notifications when redemption thresholds are met, encouraging frequent redemption and continued play.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional player tracking systems accumulate points for players, then player loyalty is monitored and evaluated, but points go unredeemed creating overhang liabilities
Solution Approach 1:
The system implements a feedback mechanism by displaying real-time prize level indicators that show players their progress toward redemption thresholds. This visual feedback encourages players to redeem points when prizes become available, converting accumulated points into actual redemptions and reducing overhang liabilities while maintaining reliable loyalty tracking
Solution Approach 2:
The system calculates and displays prize eligibility levels in advance based on accumulated points, showing players which prizes they will qualify for at different accumulation thresholds. This preliminary indication of redeemable prizes motivates players to reach redemption thresholds and convert points, addressing the overhang liability issue before it becomes problematic
2Loss of energy
If low points conversion rates are used in loyalty programs, then establishment costs are reduced, but points are perceived as worthless and players are discouraged from continuing to play
Solution Approach 1:
The system segments the rewards program into multiple prize levels with different redemption thresholds and variable accumulation rates. This segmentation creates a progression structure where players can see incremental milestones, making the points more valuable and motivating continued play while allowing the establishment to control costs across different prize tiers
Solution Approach 2:
The system employs variable accumulation rates that change based on player progress and prize selection. By dynamically adjusting the points required for different prize levels and modifying accumulation rates, the system optimizes the perceived value of points to maintain player engagement while controlling establishment costs
3Productivity
If multiple prize levels with variable accumulation rates are implemented, then player engagement and redemption frequency increase, but system complexity increases
Solution Approach 1:
The system employs a universal prize management platform that handles multiple prize levels, variable accumulation rates, and different game types through a single integrated system. This multi-functional approach enables complex prize structures while minimizing the need for separate management systems, balancing increased redemption frequency with controlled system complexity
Data Source
AI summary
A method for providing a prize to a player. The method includes displaying a plurality of prize identifiers and activating a prize associated with one of the plurality of prize identifiers when a plurality of reward points accumulated towards the prize reaches a threshold of a corresponding prize identifiers. The method also includes determining a first proportion of a plurality of proportions associated with a first prize identifier at a first accumulation rate, and a second proportion of the plurality of proportions associated with a second prize identifier at a second accumulation rate. The first accumulation rate is different from the second accumulation rate.


