Variable Appearance Avatar System Using Segmented Exposed Units

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current avatar systems limit user expression and identification on the Internet, as they primarily allow modification through additional items and fixed facial expressions, and struggle to display avatars due to their multi-layered structure and large data volume, making it difficult to showcase unique features or conditions across various online locations.

Innovation Solution

A system and method that utilizes an avatar providing server and a service providing server to dynamically select and display specific parts of an avatar based on the user's location on the network, allowing for customizable avatars with variable exposed units, enabling users to express themselves uniquely and efficiently display avatars across different internet locations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the avatar is displayed with its complete multi-layer structure and full data volume, then the user can express their unique features and current conditions comprehensively, but it becomes difficult to display the avatar at any location on the web page and increases data transmission load

Engineering Contradiction:
Improveuser expression capabilityVSAvoidavatar structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The avatar is divided into multiple independent exposed units (head, body, limbs, accessories) that can be selectively displayed. Each unit is a separate data element that can be individually controlled, allowing the system to transmit only the necessary portions based on user location and context, thereby reducing data load while maintaining expressive capability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically selects and displays different exposed units of the avatar based on the user's location on the network and their current conditions. The avatar configuration is not fixed but adapts in real-time, showing different units at different locations, which resolves the contradiction between comprehensive expression and data efficiency.

Inventive Principle:
Principle #15Dynamics

2Ease of manufacture

If the system provides fixed facial expressions and poses for avatars, then the implementation is simple, but users cannot combine avatars with various facial expressions and poses according to their intention

Engineering Contradiction:
Improveavatar implementation simplicityVSAvoidavatar customization flexibility
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The avatar is segmented into independent exposed units including head, body, limbs, and accessories. Each unit can be independently selected and combined, allowing users to create custom configurations by mixing and matching different units. This segmentation enables both simple fixed configurations and complex customized combinations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different parts of the avatar (exposed units) have independent properties and can be customized separately. Users can modify specific local elements such as facial expressions, body poses, and accessories independently, allowing for precise customization while maintaining system simplicity through modular design.

Inventive Principle:
Principle #3Local quality

3Loss of information

If the avatar data is stored in a large volume with multi-layer structure, then comprehensive avatar information is preserved, but it is not easy to concurrently display avatars of many users on bulletin boards or data rooms

Engineering Contradiction:
Improveavatar information completenessVSAvoidavatar display efficiency
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The avatar data is segmented into multiple exposed units that can be selectively transmitted and displayed. Instead of transmitting complete avatar data for every user, the system transmits only the necessary exposed units based on user role, location, and context, dramatically reducing data volume while preserving essential information.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system displays only the necessary portion of avatar data (partial action) rather than the complete data set. Different exposed units are displayed based on user needs and location, transmitting less data than the complete avatar would require, thereby improving display efficiency while maintaining information adequacy.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9313045B2System and method for providing avatar with variable appearance
Publication Date: 2016.04.12 NHN CORP
  • US9313045B2 patent drawing
  • US9313045B2 patent drawing
  • US9313045B2 patent drawing

AI summary

The present invention relates a system and method for providing an avatar with variable appearance. When a user is connected through a network, information on the avatar provided to the user is collected. The avatar has at least two exposed units. The user's location on the network is determined, at least one exposed unit is selected from among the plurality of exposed units according to the determined location, and an avatar for displaying the selected exposed unit is generated to the user. The exposed units configuring the avatar are respectively modified according to the user's selection. Therefore, the avatar can be easily displayed on any place on the Internet by controlling the exposed units of the avatar depending on the user's location on the network. Further, the user can combine and modify the avatar in various ways by respectively controlling the exposed units.