Variable Award Allocation in Gaming Devices

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming systems lack the ability to provide variable awards that maintain a consistent expected outcome value across different play options, limiting player engagement and excitement in casino games.

Innovation Solution

A gaming device system that allocates variable awards, such as free spins or picks, across multiple selectable play options by dividing the award by each option's associated multiplier, with any remainder adjusted to maintain a consistent expected outcome value, allowing for dynamic allocation of free spins, picks, or other game events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a variable award is allocated across multiple selectable play options with different multipliers, then player engagement and gaming excitement are enhanced, but maintaining a consistent expected outcome value across all play options becomes complex

Engineering Contradiction:
Improveplayer engagementVSAvoidallocation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The variable award is segmented into multiple discrete units (e.g., individual free spins or pick awards) that can be independently allocated to different play options. This segmentation allows the system to distribute the total award value across multiple selectable options with different multipliers while maintaining mathematical consistency in the expected outcome value for each option.

Inventive Principle:
Principle #1Segmentation

2Manufacturing precision

If the number of free spins is divided by each multiplier to allocate awards, then the expected outcome value remains consistent across play options, but remainders create allocation challenges

Engineering Contradiction:
Improveexpected outcome consistencyVSAvoidallocation simplicity
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The remainder units that cannot be evenly distributed are extracted from the main allocation calculation and handled as a separate component. These remainder awards are allocated to specific play options or carried forward, allowing the system to maintain precise expected outcome values for the divisible portions while separately managing the indivisible remainder portions.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system changes the allocation parameters by adjusting the number of awards in each play option based on the multiplier values. By dynamically modifying the award parameters (number of free spins or picks) according to the selected multiplier, the system ensures that the expected outcome value remains consistent across all play options despite the different multiplier values.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple selectable play options with different multipliers are provided, then game variety and player choice are increased, but the mathematical consistency of award allocation becomes more difficult

Engineering Contradiction:
Improvegame varietyVSAvoidaward allocation precision
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system uses feedback from the multiplier values associated with each play option to dynamically adjust the number of awards allocated to that option. By calculating the expected outcome value for each combination of award count and multiplier, the system provides feedback that guides the allocation process to maintain mathematical consistency across all play options with different multipliers.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9633527B2Allocation of variable award in gaming devices
Publication Date: 2017.04.25 KING SHOW GAMES INC
  • US9633527B2 patent drawing
  • US9633527B2 patent drawing
  • US9633527B2 patent drawing

AI summary

Embodiments of the present invention set forth systems, apparatuses and methods for allocating variable awards in gaming devices. Accordingly, a gaming device can be configured to provide a variable award that is allocated over a variety of selectable play options. Each of the selectable play options has distinguishing play characteristics that provide different game play while maintaining a substantially similar expected outcome value to the other selectable play options.